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open3mod's Issues

Window not visible

Hi,
I have used Open3dMod during some weeks, it has worked well, thank for this great soft.
But since appromaximatly one week, I can't start the soft.
When I run it, the process appears in the process list of windows and in the task bar, but the window doesn't appears
When I put the mouse on the process in the taskbar, the miniature is correct like you can see on this picture, but impossible to have the window :
https://dl.dropboxusercontent.com/u/24460773/bug_open3dmod.png

I have tried to uninstall it and to reinstall it, I have still the same problem.
I don't know what can has caused this issue, I have do nothing special during the time where the soft works the beginning of the issue.

I use the version 1.1 from open3dmod.com on Windows 8.1 64 bits.

Window is hidden in background

Hi,
After playing around with the software for a few days something changed and the window is since hidden in the background. Rebooting the software doesn't help.
running on Windows 8

Usability improvements

Here's a list of options that I believe would improve this software the most (usability-wise)

Option to have the light always come from the camera (move along with camera, like Maya's viewport light) So that you can always see the side you're looking at instead of having to move the light after you move the camera

Option to close sidebar (tree / material tab) entirely, and by default. I use this software just as a quick model viewer, so having more screen real-estate would be nice.

Move the tool icons on the same bar as the "file / view / tools / ?". they would all fit there, and save a lot of vertical screen real-estate

Option to remove the buttom "status bar", or to have the stats overlain on the viewport like the FPS counter is (FPS counter draws on the "press R to reset view" text, and is unreadable now, should be moved). The brightness slider could also be mapped to Ctrl+Scroll

Option to disable trackball rotation of camera (and by default) like in Modo

Option to view model wireframe on shaded

Option to remove tab bar when there's only 1 file / tab open

Also, I want to thank the developers of this software, for their hard work and for making life easier for us artists.

get the scene load state

Hello, I want to process the model once the scene loaded. So how to judge the scene just loaded? I find it load textures trough thread.

Feature request: change background color

Currently the default background color for the viewer is a medium grey. This does not fit every model, especially if it has a lot of medium grey textures.
A simple color dialog for choosing the background color would be nice.

command line exorter

it would be great if this supported a command line exporter.

the gui is great BTW.

also what authoring package was the Testwuson.X done in ?

Feature request: Full-screen mode

For presentation purposes it would be great to be able to switcht to full-screen.
It would be sufficient to just show the "full 3d view" in full-screen mode.

AssimpNET lastest version

Hi Acgessler, am looking foward to the lastest version of assimpNet, but i found source files in google code, sourgeforce, github and i dont know what is the lastest.

I want to make an aplication with the assimpNet Lib.

Hope you help me.

Linux port

Hi,

is it possible to port open3mod to linux?

crash when accesing options

version: 1.1, standalone-zip
os: win7 64-bit
reproduction steps: open program & click on options button.
see attached crash log:

************** Texto de la excepción **************
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
   en CoreSettings.CoreSettings.get_ExitOnTabClosing()
   en open3mod.SettingsDialog.InitializeComponent()
   en open3mod.SettingsDialog..ctor()
   en open3mod.MainWindow.OnShowSettings(Object sender, EventArgs e)
   en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ToolStrip.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Blender import: position of imported objects is incorrect

Hi,
Just downloaded open3mod, looks great, but, on the two blender files I've tried some of the objects are not located where they should be located. Is it a known issue?
For example in the attached image (object-location.jpg) the red balls should be located at the top of the periscopes. I've also attached the blender file (ysub1.blend) for you to play with.
Thanks for the program.
Benoit

ysub1.zip

Does not come up.

Worked OK for 10 or so times. Now the Tips window comes up but the main window does not.
Win10/i3/GTX980/SSD/8GBRAM

Building/running/closing app issue

If I use the pre-built binaries from the installer the open3mod.exe process closes but not when I build from source and load a model. This is strange. I am building the .NET 3.5 "Debug" and "Release" configurations. Apart from a Devil copy error it builds and runs fine.

When I run the compiled version either Debug or Release and I do NOT open a model then the process closes fine. But once I open model, even one of your Sample Scenes, the open3mod.exe process stays active when you close the app using the window red "x" button or File - Quit. You can verify this in the Task Manager. You can then launch multiple instances of open3mod.exe, all staying active if you load a model and then close. Again your pre-built version does not do this. I will continue to trace this but first I have to get familiar with C# again! :) I am a professional C++ developer and on occasion use C#.

Here is that error btw.
[quote]Error 2 The command "copy C:\Dev\area51\Character\Open3D Viewer\open3mod-master\libs\devil-net\DevILNet..\Libs\x86\DevIL.dll ......\open3mod\bin\Release
copy C:\Dev\area51\Character\Open3D Viewer\open3mod-master\libs\devil-net\DevILNet..\Libs\x86\ILU.dll ......\open3mod\bin\Release" exited with code 1. DevILNet
Warning 3 The field 'open3mod.FpsCameraController._rollAngle' is assigned but its value is never used C:\Dev\area51\Character\Open3D Viewer\open3mod-master\open3mod\FpsCameraController.cs 45 23 open3mod
Warning 1 The predefined type 'System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies in the global alias; using definition from 'c:\Dev\area51\Character\Open3D Viewer\open3mod-master\libs\Mono.Cecil\Net20\Mono.Cecil.dll' C:\Dev\area51\Character\Open3D Viewer\open3mod-master\libs\assimp-net\AssimpNet.Interop.Generator\CSC AssimpNet.Interop.Generator[/quote]

Running on Win7 x64 and compiling with Visual Studio 2013 w/Update 3.

-Steve

suggestion: export into gbXML

isn't that also a standard for architecture?
my CAd (plancal Nova) exports to 3D-pdf which in can view into this cool open3mod.
export to different file formats.. but I would like to read my building into Relux (lightning simulation).
they argue to support this gbXML ?
Would it be easy to do? (not for me, beside reading/writing emails I have no clue what to do with a keyboard)
Thanks
Lukas (esslingen,germany)

Trying to open Options gives exception

This is with the 1.1 standalone zip package, although the About tab shows 1.0. Clicking on either the Gear icon or trying to open Options via the menu results in an exception. This is on Win7 x64 with GTX970, updated libs and drivers. Happens with no model loaded immediately after start, and with a model loaded.

EDIT: This does not happen with the windows installer version, which the About reports as 1.1. Wrong version in the standalone .zip file?

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at CoreSettings.CoreSettings.get_ExitOnTabClosing()
at open3mod.SettingsDialog.InitializeComponent()
at open3mod.SettingsDialog..ctor()
at open3mod.MainWindow.OnShowSettings(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll

open3mod
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///N:/_Upload/open3mod_1_1_standalone/open3mod.exe

System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8686 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll

OpenTK.GLControl
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///N:/_Upload/open3mod_1_1_standalone/OpenTK.GLControl.DLL

OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///N:/_Upload/open3mod_1_1_standalone/OpenTK.DLL

System.DirectoryServices
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.DirectoryServices/2.0.0.0__b03f5f7f11d50a3a/System.DirectoryServices.dll

System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5494 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll

v97kmyjp
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8686 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

Assimp32.dll not found

open3mod starts ok, errors occurs upon first loading any models and persists.It occurs on some systems, not on all.

http://i.imgur.com/R0B6T3z.png

Possible causes identified so far:

  • Maybe a .net bitness mixup, causing 32 bit code on Wow64 to look at the wrong place ..
  • Maybe a missing redistributable (dependency walker claims that one one system that shows the issue the msvcrt deps of assimp32.dll are missing).

program instance stays resident (and hidden) after closing

reproduction steps: open the viewer, load a model (tested w/ fbx & dae), and close the application. check that the application is still alive (but hidden from task bar) by using process explorer.exe from sysinternals (i pressume it will also show up in default taskmgr.exe but havent tested)

it only happens on v1.1 i guess

Report error while opening after installtion

After installing the open3mod_1_0_setup.exe, I can't openging the program. The folloing picture provides the details.
I am using windows xp sp3.
4
The messagebox says it's not a valid win32 application.

DevIL Project post build event copy error code 1

For the DevILNet project's Build Events, Post-Build command I had to put quotes around the copy command arguments in order for it to work.
from
copy $(ProjectDir)..\Libs\x86\DevIL.dll $(OutDir)
copy $(ProjectDir)..\Libs\x86\ILU.dll $(OutDir)

to
copy "$(ProjectDir)..\Libs\x86\DevIL.dll" "$(OutDir)"
copy "$(ProjectDir)..\Libs\x86\ILU.dll" "$(OutDir)"

I am compiling with VS2013 w update 3

-Steve

exception when replacing textures (drag 'n drop)

System.Collections.Generic.KeyNotFoundException: La clave proporcionada no se encontró en el diccionario.
   en System.ThrowHelper.ThrowKeyNotFoundException()
   en System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   en open3mod.TextureSet.GetOriginalOrReplacement(String path)
   en open3mod.TextureSet.GetOriginalOrReplacement(String path)
   en open3mod.TextureSet.GetOriginalOrReplacement(String path)
   en open3mod.TextureSet.Replace(String path, String newPath)
   en open3mod.TextureThumbnailControl.ChangeTextureSource(String newFile)
   en System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   en System.Threading.ExecutionContext.runTryCode(Object userData)
   en System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   en System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   en System.Windows.Forms.Control.InvokeMarshaledCallbacks()

.NET Framework 4.5

Erm.
Finding out this 3D tool (open3mod) needs ".NET Framework 4.5" ... at installation ... is a major bummer.
As Win.Xp user this means a no go.
It would be nice to now in Advanced if something will run, or not, on your computer/OS.

Seriously dislike Dot.Net (Great MS tactic though)
Do like, and use, AssimpView (which by the looks of it is terminated. Bummer 2)

No animations with Collada Export

I tried exporting from Blender FBX and opening it in Model Viewer. Model loads and plays animation fine but when trying to export to Collada, no animations are included even when they are checked by default.

crash on empty scene

v1.1 standalone
repro: open the program, file -> close all, crash

System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
   en open3mod.MainWindow.CloseTab(TabPage tab)
   en System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   en System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   en System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   en System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ToolStrip.WndProc(Message& m)
   en System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Converting from .DAE generated by VoxelShop to .OBJ fails

Hi. I'm trying to convert the Collada .DAE generated by BlackFlux VoxelShop in .OBJ but the conversion always fails.

I included a sample file and the message output.

Thanks.

* Export: C:\Users***\Desktop\exported.dae
Locating all textures
Texture exported_texture0.png maps to C:\Users**
\Desktop\textures\exported_texture0.png
Exporting using Assimp to C:\Users*
***\Desktop\o3m.obj, using format id: obj
Export failure

vs_dae.zip

major slowdowns

hey there,

after a few hours running the client always becomes unresponssive and cpu hogging.
i guess either the timers did overflow or due to floating accumulation error inside the code (havent checked)

feasible reproduction steps (maybe) is to open the client, and advance the timers epoch a few days during runtime :s

anyways, great viewer : )
keep up the good work

  • r-lyeh

Loading IFC models

IFC models are not always correct centered in the view, some models are now shown in the view initially.

Can't find "Bullseye" mode

In 1.1, the Tip of the Day lists a "Bullseye Mode" to use to highlight elements in the hierarchy, but there is no icon to select it as shown in the tip:

capture-2

dae file reading with error

I viewed one of my 3D-pdf files created by plancal-nova. And saved it into collada (dae).
Then tried to open this newly exported dae file..
Uploading open3mod.jpg…

it went wrong? export mistakes?

thanks
lukas

Exception during export while "Locating all textures"

Tried exporting as .dae and .obj, turned on and off "Copy textures..." and "Use realtive texture paths" etc., same result. Exception happens after first two textures processed. Version 1.1 on Win7 x64 GTX970.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at open3mod.TextureLoader.ObtainStream(String name, String basedir, String& actualLocation)
at open3mod.ExportDialog.DoExport(Scene scene, String id)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Not importing FBX file materials

When I import an FBX file in open3mod -

min_open3mod

But when I import in Autodesk FBX review i get this -

mini_fbxreview

It seems like materials aren't being imported correctly in the open3mod viewer. I noticed this with a few other files so it isnt an issue with the fbx file. What could be the issue? Thanks for any help! Love the viewer! 👍

crash if export x file

I can load fbx models with animation, but crash when exporting to x file (both xp and win7).

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