rafapages / ssmvtex Goto Github PK
View Code? Open in Web Editor NEWA seamless, static, multi-view texturing system for 3D meshes
License: MIT License
A seamless, static, multi-view texturing system for 3D meshes
License: MIT License
Hi @rafapages , thank you for your great work!
Can you provide any sample data, at least some calibration file you metioned, since just from your description I am not sure how to write the calibration file.
We will be more thankful if you can provide a full sample dataset.
I liked the paper so I thought I would give it a try. I spent a lot of time trying to make it work, including reading the code, compiling the code and debugging things, and trying with various dense meshes either produced by other SfM tools or robot depth point clouds. I also studied them in meshlab, and I tried to clean them in various ways.
It crashes in many places when it does various mess processing tasks and also in "block packing". There are no even basic kind of sanity checks when trying to access indices from arrays or when dereferencing iterators.
Add to it that the fact that there is not even a simple example or dataset for how it works, or what expectations are placed on input meshes.
In short, this package needs a lot of work to make it usable though though the underlying idea is sound. I am giving up.
I have a small question. I wonder if the camera rotation and translation expected by the tool is from world to camera or from camera to world. Thanks.
Hello,
I installed Cygwin and make package. When I hit "make" I get this error:
g++ -std=c++11 -Wall -I. -O2 -fopenmp -c src/camera.cpp -o obj/camera.o
make: g++: No such file or directory
make: *** [Makefile:35: obj/camera.o] Error 127
Do you have any idea to help me making it compile on windows ?
Best
Hi, thank you for this great software. I have 2 questions I hope you could answer:
I want to perform texturing on the near mesh triangles of the camera, not the far ones. For example for each image, color only the triangles that are less than Z distance. Is it possible to achieve that?
Can texturing be done from a region of a certain dimensions of the image rather than the whole image? If so, how?
Many thanks
Thanks for putting out this code.
I was able to get the MappingMode = VERTEX to texture OK, but TEXTURE mode produces very messy textures with lots of occlusions and missing & mixed up parts ( see images ) It seems no part of the image is being correctly projected into the texture. ( see attached ) I've tried various permutations of the parameters like photoconsistency, ca_mode, etc with no luck. Was there some particular setting regime where you had success with this code? I think square images also might be required.
I might start digging in further but curious if you had any tips.
Thanks
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