Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
Tools for quickly normalizing image datasets
Lightweight Java implementation of density-based clustering algorithm DBSCAN
Depth Map Denoising and Refinement for Consumer Depth Cameras Using Cascaded CNNs (ECCV 2018)
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Deep computer-vision algorithms for the Processing framework.
Automatic 2D-to-3D Video Conversion with CNNs
DeepCalib: A Deep Learning Approach for Automatic Intrinsic Calibration of Wide Field-of-View Cameras
DeepDream Animation Helper
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals
Deep Learning Tutorial notes and code. See the wiki for more info.
a toolkit for pose estimation using deep learning
This is a PyTorch implementation of the ECCV2020 paper "DeepSFM: Structure From Motion Via Deep Bundle Adjustment".
DeepSpeed is a deep learning optimization library that makes distributed training easy, efficient, and effective.
Simulating film chemistry. (Artificial Life 2/4)
Local version of Deforum Stable Diffusion, supports txt settings file input and animation features!
De-Lighting tool
High Quality Monocular Depth Estimation via Transfer Learning
Tensorflow 2.2 and Android tf Lite support for High Quality Monocular Depth Estimation via Transfer Learning
A real-time approach for mapping all human pixels of 2D RGB images to a 3D surface-based model of the body
Experimental projects we've done with DepthAI.
Class to fill holes in a depth image (e.g. from Kinect)
Unreal depth map materials; 360, gray, and hue examples. Tested in 4.20.