Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
An open-source implementation of Autodesk's FBX
An example that shows how to pass data from a skinned mesh renderer to a visual effect graph.
A Low-cost Open-source High-speed Multi-camera Motion Capture System.
Software and hardware to create a cheap DIY spherical projection system
simple script based fake-hwclock for systemd systems
Center point tracker for SimpleOpenNI 1
Oscillators, etc. for Unity
Semantic Image Synthesis with SPADE
Spectral.js is a paint like color mixing library.
Based on Florian Schulz's tutorial: https://florianschulz.info/stt/
Convert between XYZ and UV positions on a sphere. All CPU; intended to be a clear illustration to build on. For a practical implementation of the same idea see:
Code accompanying the paper "Spherical View Synthesis for Self-Supervised 360 Depth Estimation", 3DV 2019
Vertical Studio. Stream video from Syphon and Spout over socket.io
Spout Plugin for Unreal Engine
Spout support for Unity3D
Sprayscape is a perfectly imperfect VR-ish camera. It is an open source Android app released on the Android Experiments platform.
Demo of spritesheet animation in processing.js. Development continues at:
Create a PNG spritesheet from a folder of images. (Good reference for working with the Finder/Explorer, too.)
Scene Query
A seamless, static, multi-view texturing system for 3D meshes