Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
Official project website for the CVPR 2020 paper (Oral Presentation) "Cascaded Deep Monocular 3D Human Pose Estimation With Evolutionary Training Data"
Small code snippets that show how to stream camera images to a Coral device.
Solutions to Exercises from 'Code as Creative Medium'
📝 Desktop App & Jupyter notebooks to extract images & depthmaps from EXIF metadata
Enhanced Java Integration for Phil Harvey's ExifTool.
Exquisite-corpse exercise to teach OSC networking. Also a good starting point for an exportable Java app.
This is a Sublime Text bundle to help with ExtendScript API development for *.jsx script files in applications such as After Effects. This package includes almost all ExtendScript methods as snippets.
extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
Facebook360 Depth Estimation Pipeline - https://facebook.github.io/facebook360_dep
Face substitution experiments using ofxFacetracker
(Eyebeam #4 of 13) Generates AfterEffects keyframes using @atduskgreg's version of FaceOSCSyphon.
Video style transfer using feed-forward networks.
TensorFlow CNN for fast style transfer ⚡🖥🎨🖼
Use a shader to grab pixels from a texture--much faster than get()
Create clean geometry in Maya from text files exported from Bob Sabiston's Voxel iOS app.
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Depth Estimation for iOS and macOS, using FCRN Depth-Prediction models
The official implementation of our SIGGRAPH 2020 paper Interactive Video Stylization Using Few-Shot Patch-Based Training
Python bindings for FFmpeg - with complex filtering support
ffmpeg360 is a tool for rendering 360-degree images and videos and converting them between various projection schemes. More information can be found in the Wiki page.
a 64-bit version of the popular fiddle~ object by Miller Puckette for MaxMSP
Designing and visualizing a continuous vector field over a planar base triangle mesh and to further construct a new mesh in which most triangles have edges aligned with the underlying vector field
Real-Time Data Storage System
Useful GLSL filters adapted for Processing
Guide: Finetune GPT2-XL (1.5 Billion Parameters) and finetune GPT-NEO (2.7 B) on a single GPU with Huggingface Transformers using DeepSpeed