Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
https://www.youtube.com/watch?v=gCwntRArWmM
A high performance web proxy for serving MJPG streams to the masses.
Paper Augmented Reality Toolkit - interactive projection for Processing
Orthographic parallax backgrounds in Processing, p5.js, Unity
Create complex paths from modular components and use them to generate particle system patterns
The PatchMatch algorithm for Processing
Processing/Java library for finding contours in binary images
Point cloud importer & renderer for Unity
Pure Data patches. Mostly unfinished
A builder for Pure Data libraries.
Run a PD patch on a headless Raspberry Pi
A minimal demo of a simple drawing tool supporting the Apple Pencil in iOS Safari
WaterFilling and Multi Level Segmentation algorithms for people counting systems using RGB-D data
Stream openni2 depth images over the network
Archive of publicly-available source for an '80s graphics standard
Grant Schindler's Ray Tracing and Photon Mapping for Processing, JS port by Erland Ranvinge
Code for Photo-Sketching: Inferring Contour Drawings from Images :dog:
Adaptation of the Piano Genie Magenta app for the I AM AI exhibition
Allows the user (outside of HMD) to view into the virtual world by turning the display into a window.
Track the direction of a single object and send the result over OSC.
Vertex displacement on RPi using OpenGL ES2
Run a calibrated USB camera and RPi camera together and stream the result as mjpeg.