Name: Nick Fox-Gieg
Type: User
Bio: Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw
Twitter: n1ckfg
Location: Toronto
Blog: https://fox-gieg.com
Nick Fox-Gieg's Projects
Source code and pretrained model for webcam pix2pix
Refactored @pixlpa: WebGL setup for rendering multi-pass shader networks, optimized for complex texture/image processing
some interactive content for a blog post
Procedural Noise Shader Routines compatible with WebGL
Path tracing in GLSL using WebGL
Intro WebGL examples in modern JS
websocket client for python
A C# implementation of the WebSocket protocol client and server
A starting point for web-based VR experiences that work in both Cardboard and Oculus.
Generative art in Common Lisp
Demo samples for Art && Code 2016: Weird Reality
Unity WiiMote socket server
💩🚀 Windows 95 in Electron. Runs on macOS, Linux, and Windows.
Examples of 7DoF movement (aka Tilt Brush's "worldscale"), starting with Unity/Vive. Doesn't rely on SteamVR or any toolkit API, so it can be ported anywhere.
Virtual World Sharing Across Platforms
A WebGL library for streaming 3D point clouds
Xcode Developer Disk Image for iOS 4.2 and Above
Legacy components for XCode 4-9 (deprecated compilers and Mac OS X SDKs)
This repository contains various examples to use with the XR Interaction Toolkit
An XR-Focused line renderer that mimics rendering with 3d capsules while only using two quads worth of geometry.
Archive of Xtion grabber for RPi by @gepatto
XYScope is a library for Processing to render graphics on a vector display (oscilloscope, laser) by converting them to audio.
Ports of Golan Levin's Yellowtail
Command-line program to download videos from YouTube.com and other video sites
York YSDN course materials, 2010-2012