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oclgrind's Issues

Memory usage is an issue with large NDranges

When launching kernels with several millions of work-items, the memory usage of Oclgrind is ridiculous. This is due to the fact that all work-items are retained until the kernel has finished, which is so that any work-item can be inspected at any time during interactive debugging.

This will be changed so that work-groups are destroyed as soon as all of their work-items have completed. In interactive mode, there will be an option to retain the state of all work-items until the entire kernel invocation has finished to enable the above debugging feature if desired.

Platform doesn't show up with 1.1 ICD loader

The runtime calls a few 1.2 API functions, which can't be resolved when loaded by the 1.1 ICD loader. Could fix this by directly calling the mangled functions internally, e.g. clCreateImage().

Add support for missing operand types

Need to ensure that all possible operand types are handled by certain functions in WorkItem class:
getFloatValue()
getUnsignedInt()
getSignedInt()

Constant operands may also be used directly by certain instructions (e.g. bitcast).

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