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Yannick Pflanzer's Projects

asteroids icon asteroids

A small game based on the core idea of the classic Atari game "Asteroids"

bgfx.cmake icon bgfx.cmake

Independently maintained CMake build scripts for bgfx. Released under public domain.

cudalibre icon cudalibre

A CUDA to OpenCL translation library with the aim of being a drop-in replacement for the nVidia CUDA libraries.

cvpp icon cvpp

A small computer vision library written in C++

dayosbase icon dayosbase

The DayOS usermode base system. Contains some drivers and essential user programs.

dayosbe icon dayosbe

The DayOS build environment. Contains binutils and gcc and some scripts.

dayoslibraries icon dayoslibraries

Contains libDayOS, crt0 and some other helper libraries for DayOS.

dynamo icon dynamo

Dynamo is a simple script to C++ compiler for dynamically typed languages.

funzel icon funzel

A small, GPU enabled tensor library for C++.

kore icon kore

Modern low level game library and hardware abstraction.

luapp icon luapp

A small compiler accepting an object oriented language based on the Lua syntax

luasqlgen icon luasqlgen

A small database generator for relational databases written in Lua with C++ and MySQL output using mariadbpp.

maratis icon maratis

Fork of https://code.google.com/p/maratis/ with a few minor tweaks

mips86 icon mips86

A MIPS32 compatible microprocessor.

mondoc icon mondoc

A simple tool to generate html documentation from Lua sources in a way similar to doxygen.

neotris icon neotris

A small tetris clone using the Neo Game Engine

pianotest icon pianotest

A small test level showing 3D sound and a first person camera using the Neo Game Engine.

post-effects-plugin icon post-effects-plugin

The Post Effects Plugin allows you the post processing of your realtime rendered scenes using GLSL shaders.

thefinalfrontier icon thefinalfrontier

Contains some R&D code for procedural planet generation and rendering using the Neo Game Engine.

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