johni0702 / fade-in-chunks Goto Github PK
View Code? Open in Web Editor NEWA Minecraft mod which adds a (Bedrock-style) fade in animation to newly loaded chunks.
License: GNU General Public License v3.0
A Minecraft mod which adds a (Bedrock-style) fade in animation to newly loaded chunks.
License: GNU General Public License v3.0
Like bedrock edition, when placing a block in a chunk section that doesn't have any blocks in it already causes the animation to play. Not sure if this is something you will fix given this bug also exists in bedrock.
https://user-images.githubusercontent.com/68349758/110686787-cdfa7280-81ad-11eb-9402-cff6bb375c65.mp4
For some reason, in certain situations where the chunk section is occupied it only applies to fluids
https://user-images.githubusercontent.com/68349758/110686660-ab685980-81ad-11eb-9420-925983ac0e19.mp4
The minecraft client launches, but when I select a world or generate a new one the process goes until joining the world then saves it and crashes
crash-2021-04-09_16.20.17-client.txt with java 11
Note:Tested with AdoptJDK
I really like the idea of this mod, it would ideally complement my build
But the problem is that it is not there on 1.17.1
fade-in-chunks-1.19.3-2.0.4 does not support iris1.5. Game Crashes when I load any shaderpack.
After delete this mod ,game does not crash.
Entity distance was broken in sodium but it was fixed in a recent commit in the /next branch. However this mod in combination with EntityCulling broke it again.
EntityCulling link: https://www.curseforge.com/minecraft/mc-mods/entityculling
Entity Distance fix commit: CaffeineMC/sodium-fabric@9915466
Note, the combination of those two mods probably didn't break entity distance itself, but Fade-in Chunks might have made some changes where it made EntityCulling think entities are not visible when they are, which happens to make entity distance useless.
Chunks loading in far away appears like vanilla without the animation.
Using Sodium 0.2 (for iris shaders) will return an error on startup.
Is Sodium 0.2 missing anything this mod needs in order to run, or is it simply failing the dependency check?
Iris relased: https://irisshaders.github.io
But Iris and FadeInChunks use different type of versions.
Sodium is getting too much "Side version" and this can cause some problems...
I don't know how accurate it would be to suggest this, but is it possible to get Fade In Chunks in Sodium?
I don't see how this has anything to do with Java 11, did you even test Java 10 / older?
Duplicate of #8
After testing more carefully a sodium rev did managed to get in(so that was the actual problem), but eventually it led me to discover a possible incompatibilty with the mod "indium"
crash-2021-04-09_17.06.24-client.txt
Originally posted by @WilliMo in #9 (comment)
1.18 pls
For changing animation speed/settings.
For example torches and water from a water bucket.
Video: https://youtu.be/rKN8Y46nnW0
This is how it is now
"contact": {
"homepage": "https://github.com/johni0702/fade-in-chunks",
"sources": "https://github.com/johni0702/fade-in-chunks"
},
And this is how it (imo) should be
"contact": {
"homepage": "https://www.curseforge.com/minecraft/mc-mods/fade-in-chunks",
"sources": "https://github.com/johni0702/fade-in-chunks",
"issues": "https://github.com/johni0702/fade-in-chunks/issues"
},
Plz Add Support To Sodium 0.3.0 I Love your mod but whats the fact if i cant play it in newer versions of minecraft
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