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fade-in-chunks's Issues

Placing a block in a new chunk section causes the animation to play (also an issue in vanilla bedrock edition)

Like bedrock edition, when placing a block in a chunk section that doesn't have any blocks in it already causes the animation to play. Not sure if this is something you will fix given this bug also exists in bedrock.
https://user-images.githubusercontent.com/68349758/110686787-cdfa7280-81ad-11eb-9402-cff6bb375c65.mp4

For some reason, in certain situations where the chunk section is occupied it only applies to fluids
https://user-images.githubusercontent.com/68349758/110686660-ab685980-81ad-11eb-9420-925983ac0e19.mp4

Crash with iris-1.5

fade-in-chunks-1.19.3-2.0.4 does not support iris1.5. Game Crashes when I load any shaderpack.
After delete this mod ,game does not crash.

Entity distance is broken by this mod in combination with EntityCulling

Entity distance was broken in sodium but it was fixed in a recent commit in the /next branch. However this mod in combination with EntityCulling broke it again.

EntityCulling link: https://www.curseforge.com/minecraft/mc-mods/entityculling

Entity Distance fix commit: CaffeineMC/sodium-fabric@9915466

Note, the combination of those two mods probably didn't break entity distance itself, but Fade-in Chunks might have made some changes where it made EntityCulling think entities are not visible when they are, which happens to make entity distance useless.

Entity distance 500% without EntityCulling:
2021-03-09_14 05 29

Entity distance 500% with EntityCulling:
2021-03-09_14 07 04

Fabric.mod.json improvements.

This is how it is now

  "contact": {
    "homepage": "https://github.com/johni0702/fade-in-chunks",
    "sources": "https://github.com/johni0702/fade-in-chunks"
  },

And this is how it (imo) should be

  "contact": {
    "homepage": "https://www.curseforge.com/minecraft/mc-mods/fade-in-chunks",
    "sources": "https://github.com/johni0702/fade-in-chunks",
    "issues": "https://github.com/johni0702/fade-in-chunks/issues"
  },

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