Comments (3)
I see absolutely no plausible way for Fade In Chunks to have any effect on entity rendering at all. It doesn't remotely touch entity rendering and even for the part of Sodium which it does touch, it does not change the behavior but merely adds additional things. Only once the chunk data is on the GPU does it change the pixel color of the blocks.
Are you certain has anything to do with Fade In Chunks?
from fade-in-chunks.
From the EntityCulling mod description:
This mod calculates the visibility of tile/-entities 64 blocks in each direction of the player(so a 128x128x128 cube in total), everything outside of that is considered too far away and is invisible
from fade-in-chunks.
Yeah oops, I for some reason just never encountered it without this mod. Reported in EntityCulling issue page.
from fade-in-chunks.
Related Issues (17)
- Fabric.mod.json improvements.
- Incompatibility with "Indium" HOT 1
- incompatible with sodium 0.2.0 (built from source) HOT 3
- Iris incompat. Both mods use different versions of Sodium. HOT 2
- Add Sodium 0.2.0 Compatibility HOT 1
- Add Sodium 0.3.0 Compatibility HOT 4
- Is there an update planned or is the project dead? HOT 7
- 1.18.1 please HOT 1
- 1.18 pls HOT 1
- Crash with iris-1.5
- Config file.
- Some blocks fade in when placed in already loaded chunks HOT 6
- Placing a block in a new chunk section causes the animation to play (also an issue in vanilla bedrock edition) HOT 1
- Far away chunks don't have an animation HOT 2
- Crash with sodium built from source HOT 1
- Can't join worlds when using newer versions of java(11+) HOT 3
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from fade-in-chunks.