Comments (2)
Quick explanation of how the mod works:
The way Fade In Chunks does its fading is to not actually change the chunks' opacity (cause that's complicated with caves and transparent blocks and such) but to instead interpolate each pixel between its normal color and the background color (I believe that's how bedrock does it as well).
The easy way to do this is to assume that background color is the same thing as fog color, which is true in most cases. and in those were it isn't, vanilla already has what I would consider a graphics bug in that you can clearly make out the edge of foggy mountains when really the point of the fog was to fade them into the background. so, if one were to fix this via a mod, having it as its own dedicated mod would be valuable and it would also fix the fade in effect, meaning just assuming background color = fog color isn't too bad of an assumption.
So they do have an animation but it's fading from foggy to foggy. This is just an unfortunate shortcoming of how the whole thing is implemented.
Fixing this would effectively yield aforementioned fog-fix mod and that is something I'd like to do eventually but as explained it'll be its own mod, so I'm closing this issue as "working as intended" (or "vanilla bug" if you will).
from fade-in-chunks.
Coolio, thanks for the explanation! :)
from fade-in-chunks.
Related Issues (17)
- Fabric.mod.json improvements.
- Incompatibility with "Indium" HOT 1
- incompatible with sodium 0.2.0 (built from source) HOT 3
- Iris incompat. Both mods use different versions of Sodium. HOT 2
- Add Sodium 0.2.0 Compatibility HOT 1
- Add Sodium 0.3.0 Compatibility HOT 4
- Is there an update planned or is the project dead? HOT 7
- 1.18.1 please HOT 1
- 1.18 pls HOT 1
- Crash with iris-1.5
- Config file.
- Entity distance is broken by this mod in combination with EntityCulling HOT 3
- Some blocks fade in when placed in already loaded chunks HOT 6
- Placing a block in a new chunk section causes the animation to play (also an issue in vanilla bedrock edition) HOT 1
- Crash with sodium built from source HOT 1
- Can't join worlds when using newer versions of java(11+) HOT 3
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from fade-in-chunks.