Comments (3)
Fade In Chunks is more of a Sodium mod than a Minecraft mod. The chances of it working with a Sodium version which it was not designed for are similar to those of a normal mod working with a different Minecraft version, i.e. possible but not particularly likely.
It's pretty much guaranteed to be incompatible with Iris' fork though, because it dynamically modifies Sodium's shader, which Iris presumably completely replaces.
I will probably update it to Sodium 0.2.0 once it's released. Don't know whether it's even feasible to do for Iris given it can load arbitrary shaders, and the way it works (by covering the chunk in fog) might not even work well depending on how the shader renders fog / the sky behind the chunk.
from fade-in-chunks.
thanks, this is an excellent explanation on why it won't work.
from fade-in-chunks.
Would definetly be cool to have fade in animation with shaders too. In the past I suggested optifine's dev to implement a variable to keep track of how long the chunk had been loaded so that shaders could implement load fog. The suggestion had been ignored lol would be cool to have something like that here
from fade-in-chunks.
Related Issues (17)
- Fabric.mod.json improvements.
- Incompatibility with "Indium" HOT 1
- Iris incompat. Both mods use different versions of Sodium. HOT 2
- Add Sodium 0.2.0 Compatibility HOT 1
- Add Sodium 0.3.0 Compatibility HOT 4
- Is there an update planned or is the project dead? HOT 7
- 1.18.1 please HOT 1
- 1.18 pls HOT 1
- Crash with iris-1.5
- Config file.
- Entity distance is broken by this mod in combination with EntityCulling HOT 3
- Some blocks fade in when placed in already loaded chunks HOT 6
- Placing a block in a new chunk section causes the animation to play (also an issue in vanilla bedrock edition) HOT 1
- Far away chunks don't have an animation HOT 2
- Crash with sodium built from source HOT 1
- Can't join worlds when using newer versions of java(11+) HOT 3
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from fade-in-chunks.