Topic: pbr-shading Goto Github
Some thing interesting about pbr-shading
Some thing interesting about pbr-shading
pbr-shading,Shift: A Rendering Sandbox for Computer Graphics Research
User: adeon18
Home Page: https://shift.notionlinker.com
pbr-shading,A game engine written in C++ using OpenGL.
User: aermoss
pbr-shading,3D Graphics Engine in C++ using OpenGL, glm, ImGui and Assimp.
User: alonsocerpa
pbr-shading,Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
User: amrhmorsy
Home Page: http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf
pbr-shading,Helps generate PBR maps from a base/diffuse map depending on the workflow chosen using WebGPU.
User: aniketrajnish
Home Page: http://makra.wtf/Unity-WebGPU-PBR-Maps-Generator/
pbr-shading,Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Organization: auburnsounds
Home Page: https://dplug.org/
pbr-shading,Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
User: biteworks
pbr-shading,WebGL2.0 3D Engine - Global Illumination - RayTracing
User: but0n
Home Page: https://codepen.io/but0n/pen/jddYoX
pbr-shading,A realtime renderer written with cpp 17 and dx12.
User: candela123163
pbr-shading,The Dæmon game engine. With some bits of ioq3 and XreaL.
Organization: daemonengine
Home Page: https://unvanquished.net
pbr-shading,Game engine written in C++. Project for learning purposes.
User: dcubix
pbr-shading,An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
User: fabmax
Home Page: https://fabmax.github.io/kool/kool-js
pbr-shading,A 3D engine created from scratch in WebGL
User: frguthmann
Home Page: https://frguthmann.github.io/VirtuaLightJS/
pbr-shading,Game engine playground.
User: furkansarihan
pbr-shading,The School 42 .obj parsing/rendering project !
User: gpinchon
pbr-shading,A 3D rasterizer/path tracing engine
User: hamilcarr
pbr-shading,在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
User: huailiang
Home Page: https://learnopengl-cn.github.io/07%20PBR/03%20IBL/02%20Specular%20IBL/
pbr-shading,Physically based shader created with OpenGL and java.
User: iweinbau
pbr-shading,A simple rendering library to experiment with CG techniques in OpenGL
User: jankozik
pbr-shading,OptiX Path Tracer
User: joaovbs96
pbr-shading,Vulkan Render Engine
User: kabalmcblade
pbr-shading,Opengl based 3D real time PBR render engine.
User: kaganbaldiran
pbr-shading,Rendering framework / game engine for Java
User: konstantinseurer
pbr-shading,A Processing library providing physically based rendering and materials
User: kosowski
pbr-shading,DX11 / EX9 related nodes from mcropack
User: microdee
pbr-shading,Parallax mapping
User: mikhailgorobets
pbr-shading,A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
User: moguri
pbr-shading,My free and open-source Vulkan renderering engine
User: molasseslover
Home Page: https://molasseslover.github.io/vkRenderer
pbr-shading,Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
User: morcillosanz
pbr-shading,A simple rendering library to experiment with CG techniques in OpenGL.
User: neo-mashiro
pbr-shading,a software-renderer with pbr shading
User: niepp
pbr-shading,DirectX 12 Rendering Engine
User: nitvic793
pbr-shading,One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
User: raghavvenkat
Home Page: https://gumroad.com/iraghavvenkat#lROfO
pbr-shading,A fast and modern vulkan based rendering engine
User: rednicstone
pbr-shading,PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
User: rsahlin
pbr-shading,Rendering PBR shaded GLTF scene with modern opengl 4.5
User: snowapril
pbr-shading,implementing PBR ( Physically Based Rendering) in WebGL from scratch.
User: spleennooname
Home Page: http://spleennooname.github.io/escher-droste-three/glsl-shader-pbr.html
pbr-shading,Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
User: spleennooname
Home Page: http://spleennooname.github.io/skull-pbr/skull-babylonjs-pbr-materials.html
pbr-shading,Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
User: struffel
Home Page: https://pbr.one
pbr-shading,A rendering engine, what else?
Organization: surgetechnologies
pbr-shading,A grahics/videogame engine writen in C++ using OpenGL.
User: theflyingpiano99
pbr-shading,A New Cross-Platform 2D 3D Game Engine
User: timi-liuliang
pbr-shading,Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
User: tweakoz
pbr-shading,3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
User: valdyr88
Home Page: https://valdyr88.github.io/WebGL-Renderer/
pbr-shading,Physically based rendering (PBR) for raylib
User: victorfisac
Home Page: http://www.victorfisac.com/rpbr
pbr-shading,DirectX 11 Renderer written in C++11
User: vilbeyli
pbr-shading,Basic rendering engine that supports PBR
User: wpsimon09
pbr-shading,cpu path tracer
User: zhonglingxiao
Home Page: https://kazen-renderer.github.io/
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