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scrapengine's Introduction

Hi, I am Michele 🎮

Hi, my name is Michele, but you can call me Scrappy. I graduated with a bachelor’s degree in computer science at the University of Padua. I did a final year Internship and "thesis", about volumetric rendering of medical data (Italian only).

I have always been passionate about game development and game engines, so in my free time during University I studied the basics of Vulkan (ScrapEngine). I like to help and mentor other people when I can, because of this I always encourage to open an Issue if you have a question or if you want to discuss something you don't understood, I will reply as soon as possible!

Since the end of 2019 I joined Project Borealis as volunteer programmer to help the team creating a fan-made Half-Life game in Unreal Engine. I am currently working full time as Online (Game) Programmer developing racing games, while I keep helping Project Borealis and creating small projects in my spare time.

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scrapengine's Issues

Compile failed with VS2017

I followed your wiki, fisrt compile the external modules, it's all ok.But when compile the engine itself, there is too many errors:
image
It seems cannot find the standark lib of cpp, but i'm not famililar with VS.
There is also some errors like syntax error:
image

The engine may crash because the vector cleanup is not synced

There's a part of code that's not done right:
cleanup_meshes() is called in two different parts of the code: one in a thread and one into another thread, this probably can lead to errors and crashes.
The cleanup of the meshes vector must be checked and fixed to be safe with other parts of code that use this vector.

About light module

Hello, i'm comeback again : )

Nowadays, i'm studying the light model.
Your engine are using the plane lights with a single light source, is right?
But what the principle to compute the shadow, any document will be helpful, thank you very much!

Rotations are broken

The parent-child relative rotation is broken, and must be fixed as soon as possible

Assimp with vs2017

f:\projects\github\scrapengine\external\assimp\include\assimp\defs.h(53): fatal error C1083: Cannot open include file: 'assimp/config.h': No such file or directory

Doesn't compile out of the box for debug or release
Can't bulid the sample for obvious reasons - no engine

How to render multiple objects to one image

I'm a newbie to vulkan, i read your code, but there is so many jump between the functions. The most one i cannot understand is that how to render multiple objects to one image, such as skybox,ball and the light.

Forward declarations

The engine is starting to have way too many includes, everything (possible) should be moved to forward declaration also for a fast compilation

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