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🏹 Gellert Li

{Coder, Gamer, Archer};

I am a 3D Graphics software engineer, currently fucosing on CAD/CAM software but I am also making a game engine as a hobby.

My Skill Set

  • Web development
    • NodeJS and ReactJS
    • REST API
  • System architecture
    • Microservice
    • K8S
    • API Gateway
  • Mobile development
  • Computer Graphics
    • Vulkan API
    • Metal API
    • Modern rendering techniques
    • Ray tracing

LinkedIn LinkedIn

Project Showcase

StellarEngine Card StellarEngine-swift Card SwiftyCareer Card

Knowledge Base

Web

Node

HTML

CSS

React


Database

Mongo

SQL


Infrastructure

K8S

Terraform

Docker

AWS

AWS


Language and Tools

CPP

Swift

Make

CMake

Linux

Git


Computer Graphics

Vulkan

Metal


GitHub Stats

Contribution Stats

Language Stats

More about me

I went to university at University of Birmingham, England in 2013, and that was when I first started coding. I made my first iOS app using Swift in 2014, and made my first website in 2015.

Later I decided to transfer to US college, so I started again from a community college in California then transferred to University of California, Riverside. I graduated in 2022.

I like working on low level technologies such as operating systems and graphics APIs.

My hobbies are Olympic style archery, gaming, scale model, and of course, programming.

My favourite language: C++.

Gellert Li's Projects

2018 icon 2018

Student submissions for the WWDC 2018 Scholarship

github-readme-streak-stats icon github-readme-streak-stats

🔥 Stay motivated and show off your contribution streak! 🌟 Display your total contributions, current streak, and longest streak on your GitHub profile README

nullaway icon nullaway

A tool to help eliminate NullPointerExceptions (NPEs) in your Java code with low build-time overhead

stellarengine icon stellarengine

A cross platform game engine written in C++ with Vulkan API

vcpkg icon vcpkg

C++ Library Manager for Windows, Linux, and MacOS

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