Comments (3)
Hello and thanks for the feedback!
I had in mind to add Cmake to allow the engine to run on linux. Unfortunatelly, I ended up adding stuff to it more than thinking about porting it.
It's not only about the build system anyway, to port this engine on linux some window/surface and i/o methods need to be changed.
Since I'm very busy with my internship and my last exams, I will not do it soon, sorry.
from scrapengine.
No problem! I am also trying to learn vulkan + computer graphics and working on my own game engine as well by using yours as an inspiration. Good luck with your exams and internship!
from scrapengine.
Thanks and good luck to you too.
Feel free to open an issue if you have any question
from scrapengine.
Related Issues (11)
- The engine may crash because the vector cleanup is not synced
- Rotations are broken HOT 1
- Gameobject parent-child rotation have broken values
- Port memory allocation to VulkanMemoryAllocator HOT 1
- Forward declarations
- How to render multiple objects to one image HOT 7
- Compile failed with VS2017 HOT 6
- About light module HOT 2
- How to link an external git repo as a library in github. HOT 2
- Assimp with vs2017 HOT 2
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from scrapengine.