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View Code? Open in Web Editor NEWPublic bug reporting repository for the tdrpg-haxe project (DQ1-haxe and DQ2-haxe)
Public bug reporting repository for the tdrpg-haxe project (DQ1-haxe and DQ2-haxe)
Chore.
Operating System: Windows 7 Professional 64-bit
Browser/Download: Download
Data Version: DQ2 0.0.1
TDRPG Version: TDRPG 0.0.1
Optional Info: I'm on a two monitor setup. Primary monitor has native resolution 1920x1080. Second monitor has native resolution of 1280x1024
To reproduce:
I expect the video to be at the new resolution scaled to fullscreen.
Instead the video is at the new resolution not scaled, and displayed in the top left corner.
Operating System: Windows 7 Professional 32-bit
Browser/Download: Download
Demo/Full?: Full Version
Version #: haxe_dq1_build_04_23_2014
Optional Info: I'm using a desktop and running the game at a resolution of 1024 by 768.
If I "play" a mission on a difficulty above casual, then quit to the main menu and restore my game, missions I completed on Normal, Hard or Extreme appear as if they were completed on a lower difficulty.
To replicate this bug:
Add Playism's Japanese translation to the latest DQ AS3 build.
Operating System: Windows 7 Professional 32-bit
Browser/Download: Download
Demo/Full?: Full Version
Version #: haxe_dq1_build_04_23_2014
Optional Info: I'm using a desktop and running the game at a resolution of 1024 by 768.
In the forum post with the most recent build, you ask us to test the resolution support by trying different options from the options menu. When I click the options menu button, the button depresses but no menu appears.
Operating System: Windows 7 Professional 64-bit
Browser/Download: Download
Data Version: DQ2 0.0.1
TDRPG Version: TDRPG 0.0.1
The confirmation dialog that pops up when deleting a savegame contains the HaxeFlixel icon in the top left.
Make sure systools.ndll is copied on build in DQ2.
When the game crashes, take a screenshot and store it in the error log
version: pre-alpha "aleph" א release 0.0.0 (files dated 2014-05-07)
OS: Windows
(This is from http://discourse.leveluplabs.com/t/dq2-pre-alpha-aleph-0-0-0-bugs-and-comments/329/1 .)
I think this was deliberate, but I don't care for. Map dragging seems to have a somewhat mushy and disconnected feel. Sub-part 1: When dragging the map, the display follows the mouse pointer, decelerating when it gets close. Since you are directly dragging the map, to me it feels more normal to have it follow the mouse pointer exactly. Sub-part 2: After dragging the map, stopping the mouse movement, but still keeping the mouse button held down, the map still smoothly scrolls a bit until it matches the mouse position. This feels awkward, as the map is moving even though I'm holding it still. Having some momentum after letting go of the mouse button might make some sense, but not while holding the button. (The map dragging in DQ1 feels more natural to me: the map follows your dragging exactly.)
Running TDPRG 0,0,2 + DQ2 0,0,2, it crashes as soon as it starts up in Windows XP mode. Does not crash in Windows 7.
Add user configurable options for error logging. Users should have full control over:
Operating System: Windows 7 Professional 64-bit
Browser/Download: Download
Data Version: DQ2 0.0.1
TDRPG Version: TDRPG 0.0.1
Optional Info: I'm on a two monitor setup. Primary monitor has native resolution 1920x1080. Second monitor has native resolution of 1280x1024
In the video option menu when you select 'Fullscreen' a button appears for 'Fullscreen Monitor Resolution'. This button opens a menu listing screen resolution options.
You can select whatever resolution you want but the 'Accept' button does nothing. The only way to close the window is by clicking 'Cancel'.
The screen resolution appears to be entirely controlled by the selection under 'Game Window Size'. Also the difference between selecting a 'Match Fullscreen' and selecting a resolution from the other columns is unclear.
Operating System: Windows 7 Professional 32-bit
Browser/Download: Download
Demo/Full?: Full Version
Data Version: DQ2 0.0.1
TDRPG Version: TDRPG 0.0.1
Optional Info: I'm using a desktop and running the game in a window at 800 x 600.
If I try to give Azra an empty name, I expect the game to show a message insisting that I enter at least one character, or do nothing but refuse to continue until I do so. Instead, it gives her the default name. While this name shows up as "Azra" if I look at in the list of saved games, it shows up as "azra" in the screen that appears when I learn a new spell. Please prohibit empty names, or at least make sure the replacement has the same capitalization as the default name or a user-entered name.
Operating System: Windows 7 64bit
Browser/Download: Download
Demo/Full? : Full Version
Version: haxe_dq1_build_04_23_2014
Started a new game, clicked past battles up to just before the Ozimal battle, casual blue except for The Coliseum which I clicked up to expert gold.
Wanted to experiment with different configs of golds to see if I properly get bonus 1 at 30, so went back to Return to the Coliseum and wanted to "play" it at expert. Clicked begin, CTD.
Tried to reload the game, CTD.
Tried to export the saved game, CTD (without even a "stopped working" window, the game just closed itself).
OS: Windows 7 Pro
Browser/Download?: Download
Demo/Full?: Full
Version: 1.1.27
http://prntscr.com/3swhsg
That screenshot shows 3 bugs:
STEPS TO REPRODUCE (for bugs 1 and 2):
Bug 3 occurs randomly, apparently.
Sometimes players have their star achievement progress at 0, I suspect this is because of fractional (casual) stars.
Operating System: Windows 7 64bit
Browser/Download: Download
Demo/Full? : Full Version
Version: haxe_dq1_build_04_23_2014
(I'm still unable to export saves :( )
Play until you recruit Wrenna.
Do anything afterwards (quit immediately or play a few extra battles).
Reload, it loads from the point where you get Wrenna and have to name her.
Operating System: Windows 7 64bit
Browser/Download: Download
Demo/Full? : Full Version
Version: haxe_dq1_build_04_23_2014
You can enter an arbitrarily long string for Azra's / a recruit's name (the characters stop displaying after a while but if you quit/reload and you entered a monstrously long name for Azra you see that the game remembers all of it).
Whoops, this might be related to the wrenna bug (and how do I link two issues?) - after giving Azra a very long name, recruiting Slak, playing the second battle, and quitting, upon reload it went back to where you name Slak.
OS: Windows 7
Version: DQ2 0.0.4 TTDRPG 0.0.5
Native resolution: 1920x1200
My desktop showing and a "Save as" dialog popping up, alternatively the dialog showing on top of the game.
Operating System: Windows 7 Professional 32-bit
Browser/Download: Download
Demo/Full?: Full Version
Data Version: DQ2 0.0.1
TDRPG Version: TDRPG 0.0.1
Optional Info: I'm using a desktop and running the game at 1024 x 768.
If I press the equals/plus key or the minus/underscore key while entering a name, the character appears as expected. However, the volume also goes up or down. Consider disabling volume controls when the player is naming a character so they don't get a shock if they want to name a character Slak++.
Operating System: Windows 7 Professional 32-bit
Browser/Download: Download
Demo/Full?: Full Version
Data Version: DQ2 0.0.1
TDRPG Version: TDRPG 0.0.1
Optional Info: I'm using a desktop and running the game in an 800 by 600 window.
If I press the escape key while entering a name (because I need to quit and I know the game will take me back to the name screen if I do), a box-like character I associate with missing fonts appears. This character isn't a major issue–in fact, it's kind of cool–but I thought I would report it on the off chance it might cause problems with other parts of the game.
When there is a crash, the user will see:
Operating System: Windows 7 64bit
Browser/Download: Download
Demo/Full? : Full Version
Version: haxe_dq1_build_04_23_2014
"Play" a battle. As you are thrown back to the world map the map scrolls to your position from the top left (as opposed to appearing centered on your position).
OS: "real" Windows XP 32-bit
version: DQ2 0.0.4 / TDRPG 0.0.4 (files dated 2014-06-13)
When dragging the world map around, it is possible to move the mouse cursor over the button bar on the bottom of the screen and still drag the map. (This is convenient.) The problem is that if the cursor is over a graphical button when the mouse is released, the graphical button is pressed. The mouse up event should just do whatever is normally done when the map dragging is completed (basically nothing). (In general, the graphical button should only be pressed when a mouse-button-up event occurs on the same button as the previous mouse-button-down event.)
version: pre-alpha "aleph" א release 0.0.0 (files dated 2014-05-07)
OS: Windows XP 32-bit
(This is from http://discourse.leveluplabs.com/t/dq2-pre-alpha-aleph-0-0-0-bugs-and-comments/329/3 .)
When dragging the map around, the map "pearls" appear to move a bit out-of-step with most of the rest of the map. This is most noticeable when dragging the map a little bit: the level circles and stars move slightly differently than the rest of the background and small white dots connecting levels.
Create a crash logging system so that whenever the game crashes, it dumps out a logfile to the game's /log/error folder.
version: pre-alpha "aleph" א release 0.0.0 (files dated 2014-05-07)
OS: Windows XP 32-bit and Windows 7 64-bit
CPU: AMD and Intel, dual-core (forcing single core made worse)
(This is from http://discourse.leveluplabs.com/t/dq2-pre-alpha-aleph-0-0-0-bugs-and-comments/329/2 .)
When dragging the map, I sometimes get about a quarter-second to half-second graphics freeze. I can't find any relationships between the area of the map, the delay length, or the drag length. The freeze can also happen when the map is scrolling while following Azra's movements between waypoints. When moving directly from the very start to start of the final cave and back a few times, I saw the freeze happen one to three times (and again, with the freeze not happening at any particular time). This is in the default 800 by 600 windowed mode.
This is under 32-bit Windows XP on a dual-core AMD Athlon 64; the freezes seemed to take longer when I forced the game to use a single core. I also tested this under 64-bit Windows 7 on a dual-core Intel E7500 . Again, the freezes seemed to take longer when I forced the game to use a single core.
Reproduce:
Non-Obvious Seriousness:
If you don't notice the screen cutoff at the main menu or you instigate it from within the play view it could prevent you from accessing the menus if they get pushed offscreen (if there are shortcut keys to the menu it was not one of my go-to default combinations of ESC or 'O'). This requires a forced exit via Task Manager.
Have not tested but it's possible that setting a large enough discrepancy between the two could cause the main menu to shift off screen towards the top left. This would leave the end user in quite a predicament as the resolution does not change between startups.
Right now when you load the options menu, it's got a plain black background. For various reasons, the options menu needs to be its own state and not a substate, but I'd like to maintain the illusion that it's "on top" of whatever was there before.
So it will take a screenshot and pass that into the options menu overlaid on top of it.
In order to make this play nicely with the video options menu it makes sense to blur the background, so it maintains the illusion even as you mess around with a bunch of different video sizes.
Lars has in the mail two missing strings, plus the Czech translation could be now moved from BETA to finished. (I've checked the longer texts for HERMIT behaving nicely)
OS: Windows 7
Version: DQ2 0.0.4 TTDRPG 0.0.5
My "Save files" and "Mod files" path to be rendered correctly, or at most with a replacement [?] glyph in place of the "ø"s.
I find the path to be quite unreadable, though the game successfully saves in the correct location.
_(THIS IS NOT A REAL ISSUE, it's just an example for instructional purposes)_
Windows XP
Download
Full Version
Version # 0.1.2
I was using a netbook with a maximum native resolution of 1024x768
_NOTE:_ please assign labels to your issues. Notice this one is tagged with "bug", "DQ1" and "windows"
I expected to see a connection on the map between the second and third battles.
When I exited the first battle, the first and second levels were connected.
When I exited the second battle, however, the second and third battles were NOT connected.
I could still click on the third battle and move there,
but there was no visual road connection.
Operating System: Windows 7 Professional 32-bit
Browser/Download: Download
Demo/Full?: Full Version
Version #: dq2-0,0,1_tdrpg-0,0,1
Optional Info: I'm using a desktop.
After downloading and unzipping the build dq2-0,0,1_tdrpg-0,0,1, I clicked on DefendersQuest2.exe to launch the game. Instead, I got a message box that said, "Could not load module systools@systools_init_0." I tried re-downloading the build and running the executable as an administrator, but that did not help.
Operating System: Windows 7 64bit
Browser/Download: Download
Demo/Full? : Full Version
Version: haxe_dq1_build_04_23_2014
Start the game.
Click on Battle.
CTD.
When the game starts up:
When the game crashes:
Screenshot takes a badly cropped image.
Right now, the tilemap structure is written entirely with DQ2-style maps in mind. Make map loading also compatible with DQ1 stuff.
Add the ability to correctly zip & email error logs to the developer.
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