Comments (2)
This is still happening in DQ2 0.0.5 / TDRPG 0.0.8 (files dated 2014-06-27).
I have a thought for sub-part 2. If the mouse is still moving when the button is released, it may be more natural to have the current style, where it keeps moving for a bit. (This is especially the case for a touch-screen device, where people are probably used to flicking their finger over an area to scroll.) I still think it "feels" better if the map immediately stops moving if the mouse is barely moving when released.
from tdrpg-bugs.
The "Mushy" feeling you're reporting (secondary animation) is actually an intended feature. Of course, it may not be the best possible implementation. I'll get some more feedback and see what the consensus is.
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