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License: MIT License
VFX graph workshop in HDRP with samples
License: MIT License
First of all this is super handy! Love it with all the examples! Thank you very much. But i can't get the project loaded properly. The importing loading bar gets stuck with trying import the "Disc.fbx" from the RenderPipeline Resources (tried to wait for 3 hours :D ) Anyways. When i cancel this i can then open the project and all examples are working nicely except the ones where fbx-files were included. I'll try to use the specific Unity-version it was made with at next but i'd appreciate if you could test it yourself also with the latest Unity version.
Thanks!
Very interesting approach on the Boids using VFX Graph, thank you very much for sharing. Have you tried the boids animated with an attractor and repeller like it's done in Unity's ECS Boids Example? If so, how does it perform compared to ECS?
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