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Alex Rogatch

Unity Developer

Hi! I'm an aspiring game developer who loves building games, researching new things, and learning. I started programming about 4 years ago but became passionate about it relatively recently. About a year ago I fell in love with shaders and have been learning about them since then, I even started writing my own small game engine to really get a good grasp on how rendering and other things work behind the curtains. My learning methodology revolves around the principle of "learning by creating projects." I firmly believe that the most effective way to grasp concepts and improve my skills as a game developer is by actively engaging in hands-on projects. I really enjoy learning like that and am very grateful for people like Sebastian Lague, Catlike Coding, Freya Holmer and others for their amazing, inspirational and educational works that help me grow as a game developer.

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📘 My Projects

chart-procedural game-of-life procedural-planets quad-tree steampunkchess tanks-3d

All Repositories

GitHub Streak

madscientist11's Projects

eanimator icon eanimator

Animator scripts for working with animations in code more easily

game-engine icon game-engine

A Learning project, trying to create a simple game engine

game-of-life icon game-of-life

Pet Project to test performance of instancing, jobs, compute shaders...

mathfs icon mathfs

Expanded Math Functionality for Unity

mathutilities icon mathutilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

procedural-planets icon procedural-planets

Procedural Planets inspired by Sebastian Lague, reimplemented using Jobs System

snake-game icon snake-game

Multiplayer snake game with authoritative server

uieffect icon uieffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

unity-pooledfactory icon unity-pooledfactory

An Object pool that supports object variants, implemented using HashSet to disallow duplicates

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