Name: Vis
Type: User
Company: @webaverse
Bio: code, art, game, 3d, glsl, js, three.js, physics, math
Twitter: gonnavis
Location: Shanghai China
Blog: http://gonnavis.com
Vis's Projects
咔咔出行——解决出行问题基于高德地图API,Vue,Express实现的移动端全栈webapp
✨ VueJS 3 + ViteJS + ThreeJS ⚡
🍞🎨 Full-featured photo image editor using canvas. It is really easy, and it comes with great filters.
Example repository for autonomous behaviors using TurtleBot3, as well as Docker + Make workflows in ROS based projects.
Javascript tweening engine
⛱ Broadly scoped ecosystem & mono-repository of 157+ TypeScript projects for functional, data driven development
30行代码在Unity中实现的程序动画
在Unity中实现的Lsystem
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
A remake of the classic card game UNO for the web.
ammo.js physics for use with react-three-fiber
👋💣 physics based hooks for @react-three/fiber
Automatically exported from code.google.com/p/v-hacd
A lightweight, extendable front-end developer tool for mobile web page.
This library provides 3D Vector in js including arithmetic operator overloading (+ - * / % **).
A JavaScript vector type with GLSL-inspired swizzling
Vue tooling for VS Code.
Video.js - open source HTML5 & Flash video player
Virtual design for models for vision impairement users
Code & schematics for position tracking sensor using HTC Vive's Lighthouse system and a Teensy board.
Vortex Spheres - http://david.li/vortexspheres
OBJ model to 3D transparent texture converter
Visual Studio Code
Live WebGL preview of GLSL shaders
Shader languages support for VS Code
VS Code extension that adds the ability to debug and preview shaders
Experiments in a VSCode extension for XState
A visual element animation configuration editor based on timeline,compatible with vue2.x and vue3
:tada: A magical vue admin http://panjiachen.github.io/vue-element-admin