Name: Vis
Type: User
Company: @webaverse
Bio: code, art, game, 3d, glsl, js, three.js, physics, math
Twitter: gonnavis
Location: Shanghai China
Blog: http://gonnavis.com
Vis's Projects
A library of dependency-free JavaScript functions that do just do one thing.
Blendshape and kinematics solver for Mediapipe/Tensorflow.js face, eyes, pose, and hand tracking models.
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
An open source screen space reflections implementation for Unity3D 5.
KTX (Khronos Texture) Library and Tools
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Polygon tesselation library, ported from SGI's GLU implementation to JavaScript.
Cellular automata browser toy
A lightweight WebGL library
three.js lightmap interior test
πΎ Offline storage, improved. Wraps IndexedDB, WebSQL, or localStorage using a simple but powerful API.
Create CSS3D/WebGL applications declaratively with HTML. Give regular DOM elements shadow and lighting.
2D javascript renderer using web workers
lygia, it's a granular and multi-language shader library designed for performance and flexibility
Machine Learning for Flappy Bird using Neural Network and Genetic Algorithm
Adding volumetric effects to a built-in Three.js shader.
A simple model of articulated human figure
A light and plugable JavaScript library for integrated 2D/3D maps.
a library of geography visualization-ε°ηδΏ‘ζ―ε―θ§εεΊ
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A javascript clone of Super Mario Bros. for the NES
Infinite Mario in HTML5 JavaScript - using Canvas and Audio elements
Modular and customizable Material Design UI components for the web
Easily create AI generated Normal maps, Displacement maps, and Roughness maps.
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
a cheat-sheet for mathematical notation in code form
Interactive mathematics in the browser