Name: Vis
Type: User
Company: @webaverse
Bio: code, art, game, 3d, glsl, js, three.js, physics, math
Twitter: gonnavis
Location: Shanghai China
Blog: http://gonnavis.com
Vis's Projects
Procedural Texture Generator
3D mesh stylization driven by a text input in PyTorch
Learning Generative Models of Textured 3D Meshes from Real-World Images, ICCV 2021
A WebGL accelerated JavaScript library for training and deploying ML models.
Pretrained models for TensorFlow.js
Realtime TensorFlow.js + WebGL visualization apps. 3D Hand pose estimation, 3D Human pose estimation, Face swap, Depth estimation, Higher accuracy face detection.
WebGL Experiment
Fast and easy baked GI Lightmaps for Blender and Cycles
Motion design editor for the web
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Playing around with maths
renders BMFont files in ThreeJS with word-wrapping
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Solid mesh modeling for three.js.
Conversion of a CSG library for use with modern THREE.js
Extend Three.js standard materials with your own vertex shaders!
three.js devtools
Web Components for Three.js.
🧱 Easily extend native three.js materials with modular and composable shader units and effects
Three.js FPS example game using ammo.js and three-pathfinding
Set of experiments and examples using three-mesh-bvh to accelerate path tracing on the GPU.
React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes
This is a Three.js loader module for handling OGC 3D Tiles, created by Cesium. It currently supports the two main formats, Batched 3D Model (b3dm) - based on glTF Point cloud.
A BVH implementation to speed up raycasting against three.js meshes.
⏹ Make VR user interfaces for Three.js
WebGL based particle system engine for three.js
Navigation mesh utilities for three.js, based on PatrolJS.
📽 Three.js Material which lets you do Texture Projection on a 3d Model