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fusion-research's Projects

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Particle filters or Sequential Monte Carlo (SMC) methods are a set of genetic, Monte Carlo algorithms used to solve filtering problems arising in signal processing and Bayesian statistical inference. The filtering problem consists of estimating the internal states in dynamical systems when partial observations are made, and random perturbations are present in the sensors as well as in the dynamical system. The objective is to compute the posterior distributions of the states of some Markov process, given some noisy and partial observations. Particle filters implement the prediction-updating transitions of the filtering equation directly by using a genetic type mutation-selection particle algorithm. The samples from the distribution are represented by a set of particles; each particle has a likelihood weight assigned to it that represents the probability of that particle being sampled from the probability density function.

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Tanner Fiez, Nihar Shah, Lillian Ratliff. "A SUPER* Algorithm to Optimize Paper Bidding in Peer Review" ICML Workshop on Real-world sequential decision making: reinforcement learning and beyond.

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Measuring the persistence of activity snippets in evolving networks (KDD '20)

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In a PUBG game, up to 100 players start in each match (matchId). Players can be on teams (groupId) which get ranked at the end of the game (winPlacePerc) based on how many other teams are still alive when they are eliminated. In game, players can pick up different munitions, revive downed-but-not-out (knocked) teammates, drive vehicles, swim, run, shoot, and experience all of the consequences -- such as falling too far or running themselves over and eliminating themselves. You are provided with a large number of anonymized PUBG game stats, formatted so that each row contains one player's post-game stats. The data comes from matches of all types: solos, duos, squads, and custom; there is no guarantee of there being 100 players per match, nor at most 4 players per group.

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Code for performing 3 multitask machine learning methods: deep neural networks, Multitask Multi-kernel Learning (MTMKL), and a hierarchical Bayesian model (HBLR).

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Particle Filter Recurrent Neural Networks (AAAI 2020)

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My PhD Papers and Presentations

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Slides (with sources) for defending the doctoral dissertation "Estimating Dependency, Monitoring and Knowledge Discovery in High-Dimensional Data Streams"

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My Ph.D. thesis on Outlier Selection and One-Class Classification

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Ph.D. Thesis - Scalable Human Identification with Deep Learning

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Accelerating Monte Carlo methods for Bayesian inference in dynamical models

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Big-data analytics using rules-based techniques and machine learning to support business decisions

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Tools and contribution associated with the PhD thesis tiled Optimization of Future Mobile Communication Systems using Deep Learning

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Ph.D. Thesis from Goldsmiths, University of London entitled, "Audiovisual Scene Synthesis". Hosts all images and latex files.

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LaTeX source for my PhD thesis "Finding patterns in complex biomedical data using networks and molecular profiling"

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PHIL - Position Hallucination and Indoor Localization

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