Hello,
I've been having a lot of trouble getting the Star Wars LCG on OCTGN to work.
I've tried playing about 5 games with the all times but one it crashes when I right click then select "Resolve Force Struggle". It gives me this error:
System.NullReferenceException: Object reference not set to an instance of an object.
at Octgn.Play.Card.GetPicture(Boolean up) in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\Play\Card.cs:line 400
at Octgn.Play.Gui.CardControl.PropertyChangeHandler(Object sender, PropertyChangedEventArgs e) in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\Play\Gui\CardControl.xaml.cs:line 299
at System.ComponentModel.PropertyChangedEventHandler.Invoke(Object sender, PropertyChangedEventArgs e)
at Octgn.Scripting.Engine.<>c__DisplayClass5.b__4() in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\Scripting\Engine.cs:line 261
at Octgn.Scripting.Engine.ProcessExecutionQueue() in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\Scripting\Engine.cs:line 199
at Octgn.Scripting.Engine.ExecuteOnGroup(String function, Group group, Point position) in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\Scripting\Engine.cs:line 134
at Octgn.Play.Gui.TableControl.GroupActionClicked(Object sender, RoutedEventArgs e) in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\Play\Gui\TableControl.xaml.cs:line 660
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at Octgn.OctgnApp.Main() in c:\Program Files (x86)\Jenkins\workspace\OCTGN-Release\octgnFX\Octgn\obj\Release\App.g.cs:line 0
I'm running OTCGN on the bootcamp portion of my MacBook Pro, hopefully that doesn't have anything to do with it.
Please help! People won't play me anymore...
Neil