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damian-666 Goto Github PK

followers: 12.0 following: 188.0 repos: 314.0 gists: 4.0

Name: Damian

Type: User

Bio: Powered Ragdoll Art Game, Multi-physiks. McGill Phys-> NLP /AI->Autodesk CAD 9 ys->Audio DSP->Quantum Gravity Modeling tooling, AI & comms UI

Location: Los Angeles based, but often as possible near warm seas with surfable waves

Damian's Projects

neuralbody icon neuralbody

Code for "Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans" CVPR 2021 best paper candidate

neuralsolvers icon neuralsolvers

Neural network based solvers for partial differential equations and inverse problems :milky_way:. Implementation of physics-informed neural networks in pytorch.

nez icon nez

Nez is a free 2D focused framework that works with MonoGame and FNA

ngraphics icon ngraphics

NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

nodenetwork icon nodenetwork

A C# library with a WPF node editor component based on ReactiveUI

nopencl icon nopencl

.NET wrapper for OpenCL with abstraction

occa icon occa

OCCA: Portable Approach for Parallel Architectures (http://libocca.org)

openal-soft icon openal-soft

OpenAL Soft is a software implementation of the OpenAL 3D audio API.

opensea icon opensea

Open Source Seakeeping Evaluation and Analysis software suite

opentkavalonia icon opentkavalonia

Helper control and library to provide OpenTK-based OpenGL rendering in Avalonia apps

orbit icon orbit

The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.

origins icon origins

A minimalistic-bootstrap to find a quantum theory of the cosmos.

pages icon pages

My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics

par icon par

single-file C libraries from Philip Allan Rideout

parallelstencil.jl icon parallelstencil.jl

Package for writing high-level code for parallel high-performance stencil computations that can be deployed on both GPUs and CPUs

playrho icon playrho

Real-time oriented physics engine and library that's currently best suited for 2D games.

pyclaw icon pyclaw

PyClaw is a Python-based interface to the algorithms of Clawpack and SharpClaw. It also contains the PetClaw package, which adds parallelism through PETSc.

quadtrees icon quadtrees

High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)

raytracer icon raytracer

A realtime raytracer built with Monogame and .Net Core

rbf icon rbf

package for solving PDEs with Radial Basis Functions and the Radial Basis Function generation Finite Difference method

rebound icon rebound

💫 An open-source multi-purpose N-body code.

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