Name: Damian
Type: User
Bio: Powered Ragdoll Art Game, Multi-physiks. McGill Phys-> NLP /AI->Autodesk CAD 9 ys->Audio DSP->Quantum Gravity Modeling tooling, AI & comms UI
Location: Los Angeles based, but often as possible near warm seas with surfable waves
Damian's Projects
Fluid simulation engine for computer graphics applications
Jet Framework's rendering resources
A project to create fluid simulation using monogame/xna and HLSL
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
Fluid simulator for the 2D Navier-Stokes equations
C# implementation of a real-time Smoothed Particle Hydrodynamics (SPH) physics fluid simulation engine.
2D SPH fluid simulation
Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js
GPU fluid simulation
experiment to convert FORTRAN to C#
A set of themeable WPF File System Controls similar to some parts of Windows (7-10) Explorer
FSharp OpenCL Compiler
Almost all (if not all) are tests and experiments with MonoGame/XNA.
Geometric kernels on manifolds, meshes and graphs
2D light for Unity Urp with raytracing
GladOS is "Gladys' Lovely and Dynamic Operating System" - An operating environment for use by text-based AI personas..
Sparse volume compute and rendering on NVIDIA GPUs
A toolkit for developing and comparing reinforcement learning algorithms.
Newtonian n-body gravity simulator
Use voice commands to control your browser
Hjson for C#
High Fidelity Simulator for Reinforcement Learning and Robotics Research.
A framework for high-performance domain decomposition methods.
Simple one-dimensional examples of various hydrodynamics techniques
Schemes of Roe, HLL, HLLC, Burgers; Equations of 1D, 2D, 3D; Euler, SRHD, Maxwell, Bona-Masso ADM; Implemented in OpenCL
An adaptive and distributed-memory parallel implementation of the immersed boundary (IB) method
ILGPU JIT Compiler for high-performance .Net GPU programs