Damian's Projects
single-file C libraries from Philip Allan Rideout
compare physics engine with numberics version benchmarks
Real-time oriented physics engine and library that's currently best suited for 2D games.
Some CFD code for students to practice on
PyClaw is a Python-based interface to the algorithms of Clawpack and SharpClaw. It also contains the PetClaw package, which adds parallelism through PETSc.
High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)
A realtime raytracer built with Monogame and .Net Core
package for solving PDEs with Radial Basis Functions and the Radial Basis Function generation Finite Difference method
💫 An open-source multi-purpose N-body code.
Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)
The ReignSDK is a set of libraries, projects, tools and source code written in C# and C/C++ for App and Game development.
MonoGame library to simplify drawing images
An animation for display of demonataration of evolution of Riemann problem
A cross-platform C# editor based on Roslyn and AvalonEdit
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A shallow water simulation using C# and XNA Game Studio 4.0
Monogame Effect Shared Texture Sampler Test
A web-based collaborative LaTeX editor
Audio playback/capturing engine for C#
Official repository for all SharpDX Samples
Windows and UWP libraries
List and ObservableCollection which support undo/redo.
XNA 4.0 / C# port of the SMAA (Subpixel Morphological Antialiasing) reference implementation. See the original repository for more info on SMAA.
This repo shows how top implement the Speech to Text functionality using the SpeechRecognizer class.
Library that extends functionality of the SpriteFont.
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
real-time fluids with SIMD optimization, Jos Stam's Stable Fluid algorithm
A playground for dealing with call stack and assembly metadata