Comments (2)
This would be extremely helpful.
But I think you need to convert to something like ".obj" or ".fbx" first. And then import to blender.
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This would be extremely helpful. But I think you need to convert to something like ".obj" or ".fbx" first. And then import to blender.
No need to convert, GDTF files come either with glb (supported natively in Blender) or 3DS (an import plugin exists), see https://github.com/open-stage/blender-dmx for inspiration. Current master works quite well but for better 3d rotation import see the development branch https://github.com/open-stage/blender-dmx/tree/development . The development branch needs more work on parsing, but it is better modularized then the main branch.
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