Comments (5)
I've tested it on Blender 2.93.0 with loopback and I know others use it this way.
The best way to monitor it is to run the script in a debugger and see what you see in the output console.
from blender-artnet.
If you'd like to add a debugging output to the UI showing packet count received I'd be happy to accept a PR
from blender-artnet.
I've just tested with QLC PLus on Windows, with QLC and Blender on the same machine.
I've added a spot light, set fixture type to pointe
, Universe to 1 and Base DMX to 1. I've added a Robe Pointe in QLC and moved it around in the Simple Desk. The light moves in Blender.
Check that you've allowed Blender and QLC to have network access via the firewall. When I first used them the Windows Firewall gave me a popup to enable network access.
Check in the Window menu that you haven't accidentally disabled ArtNet.
from blender-artnet.
Many thanks for the reaction. I actually spent some time troubleshooting this. I'd like to submit some useful info that helped the setup process perhaps as a PR do the readme?. Is that welcome?
Anyways when I first tried QLC+ I could not get it to work, then I tried QLab and it worked (pretty much followed your steps above). Later I got QLC to work. I haven't the slightest idea why it wasn't working earlier. (I know for sure it didn't receive any ArtNet packets as I added a print("something") to the part of the code which I guessed would run when an ArtNet packet is received)
I know I should write the following in separate issues but it's kinda topic-related and I don't want to spam.
use of old-school tungsten
My setup is almost all conventionals. I tried creating a fixture type with just "dimmer" and "lumens" defined and got some weird errors or the add-on would constantly reset the color and beam angle. (Workaround = use "Drivers", a Blender feature, to block any change.)
Also, are there any restrictions on what the name of the fixture can be? Can I use numbers? Spaces?
Port setup issues
We all know ArtNet uses UDP port 6454. If another program is using it, the add-on thows an error (which can only be seen in debug mode - not too user friendly tbh). Workaround = start Blender first, then any other app that uses the same port.
[bug] universe number doesn't matter?
I sadly don't yet have steps to reproduce, but at one point it didn't matter what the universe setting was on the sending device (receiving was universe 1) Use case were this was of concern: sending artnet from QLab through QLC to Blender.
All of my messing around was done on MacOS version 11.6 with Blender 2.93.5 and sending ArtNet data through the loopback interface
from blender-artnet.
from blender-artnet.
Related Issues (14)
- Blender stops responding to any Artnet input after light type is changed HOT 10
- No AutoKeying when pilot Light with Artnet HOT 11
- Plug In not installing in Blender 2.9.2 HOT 5
- blender 3 support HOT 7
- Import GDTFs HOT 1
- issue on starting addon HOT 1
- Can't get connected HOT 10
- Import GDTF fixture definitions HOT 2
- Drive ArtTimeCode from render time HOT 2
- Assign any incoming Art-Net values to any numeric input HOT 1
- Blender 2.83.2 HOT 6
- Spot Rotation HOT 13
- Refresh Add_on HOT 7
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from blender-artnet.