Comments (10)
It's binding to all ethernet interfaces:
UDP_IP = "0.0.0.0"
UDP_PORT = 6454
So I'm not sure why it wouldn't connect. You'll need to tell MA where to send the Artnet universe - you should be able to use any IP address bound to one of your adaptors.
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Thank you, I got it working again now by setting the UDP IP to 127.0.0.1 to lock it to the MA output IP. It might be an issue in the system as MA sees 5 interfaces including the loopback (I have 3 physical).
There also is some confusion in the universe numbering, as MA/artnetominator uni 1 is uni 2 in Blender. I think there is a difference in QLC and MA in handling Art-Net (1-based vs 0-based).
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The Artnet spec gives numbering starting at 1 I think - that's why I did it that way
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I got it working again now by setting the UDP IP to 127.0.0.1
You set that in the blender code, or in MA? You should only have to set it in MA. The blender code binds to 0.0.0.0 which means it will accept data on any IP interface on this computer including 127.0.0.1.
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I set it in the Blender code. Before doing that I also got a warning about using multiple addresses/sockets from Windows in the console.
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That's odd - I've used it successfully on Windows 10
from blender-artnet.
Try using https://pypi.org/project/netifaces/ to list all the interfaces, and instead of one socket binding to 0.0.0.0
, create a socket for each network interface.
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Happy to accept a PR if you can fix this
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@hesse2 did you get this working?
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Try the new version 1.4 too.
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