Comments (11)
v1.5 should work.
from blender-artnet.
Describe your workflow?
from blender-artnet.
As you have seen from the screenshots before we are moving the fixture with artnet generated from ma2 wing.
We have a LTC track (Song on Left ch - LTC on Right ch) that syncs the movevement with the song, we need to record the keyframe automatically when we play the show.
from blender-artnet.
LTC->MA2(lightdesk)->Artnet->Blender->AutoKeying
from blender-artnet.
This plugin is designed for real-time use. Are you rendering with cycles in non-real-time?
Not sure why you need key frames as artnet will control the lighting as LTC moves on.
from blender-artnet.
The reason is simple, i create my show with some movement of light beam, i would like that those movement will be register by auto keying in the timeline of Blender for rendering and create a video that i can use for spot or for integration in othet project that require seguently rendering animation.
And off course, we want to use cycles for better accuracy and quality of rendering animation and eevee only for "real time" visualization
from blender-artnet.
If rendering in non real time it feels like Blender should be generating artnet time code from the currently rendering frame.
from blender-artnet.
I wonder if the delta transforms are needed now that you can change which axis is affected by the transform. If you want to rotate the initial location of the fixture you can do that on the parent. That way you'd still get auto keyframes. Would you be happy with that?
from blender-artnet.
if I get this working, please submit some documentation as a PR describing how you've set up Blender to render your animation from timecode in non-real-time.
from blender-artnet.
v1.5 should work.
Thanks, tomorrow I will try the new version
from blender-artnet.
v1.6.1 has much improved keyframing
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Related Issues (13)
- Plug In not installing in Blender 2.9.2 HOT 5
- Setup difficulties HOT 5
- blender 3 support HOT 7
- Import GDTFs HOT 1
- issue on starting addon HOT 1
- Can't get connected HOT 10
- Import GDTF fixture definitions HOT 2
- Drive ArtTimeCode from render time HOT 2
- Assign any incoming Art-Net values to any numeric input HOT 1
- Blender 2.83.2 HOT 6
- Spot Rotation HOT 13
- Refresh Add_on HOT 7
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