Comments (2)
It should be possible, I've also seen "Swarm Level" and a lot of other player information in the headers.
I think a decision needs to be made though on either where to add these fields without making breaking changes for existing users, OR clean up the class format and release a breaking version (2.0) that adds the new fields available for HOTS.
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Implement it to the players object right beside color, iswinner etc.
so you could easily extend your application to this type of info ;)
I think there's nothing that break the old classes from other user.
As I could see:
The ReplayInitData extends the Player Class when parsing the info of replay.initdata.
This could be easily extended I think
Would do it if i got that knowhow about parsing replays.
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Related Issues (20)
- teams/players incorrectly parsed HOT 2
- Foreign text causes a crash when parsing the chat HOT 3
- Foreign filenames cause crash HOT 2
- Double namespace "replay" in the latest version HOT 2
- Map fails to parse HOT 1
- Missing replay info HOT 4
- Assembly not found when deployed to Microsoft Server 2008 HOT 2
- Store game length as a property in Replay HOT 1
- PlayerEvents dosen't work for Patch v1.1.4.2 (or before) HOT 3
- Adding PlayerType.Observer HOT 1
- Behavior of Replay.Players property changed HOT 3
- Game Length is 0:00 for 1.5.3 replays
- Player events fail to parse for 1.5.3 HOT 2
- AbilityType.CancelTrain isnt parsed correctly. Returns Unknown
- Replay parsing is broken in 1.2.0.6 and up. HOT 3
- HotS replays need event parsing updated
- Problem parsing SC2 Hots version 2.x.x files
- AddChatMessage should support longer strings HOT 1
- Update Wiki to document replay.message.events HOT 1
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