Comments (2)
It seems the team returned by the player details structure is unreliable, I confirmed that this is true in your replay and some other parsers do ignore this field as unreliable. It seems to place to grab this is when parsing the replay.attributes.events, so might require some work to get the right values here.
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This should be fixed in the latest commit where I redid the ReplayAttributeEvents file, I rely only on this for the correct team numbers and it appears to be correct from my testing. Compile and test with your own replays to verify that it is indeed fixed, and let me know if you have any issues.
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Related Issues (20)
- Foreign text causes a crash when parsing the chat HOT 3
- Foreign filenames cause crash HOT 2
- Double namespace "replay" in the latest version HOT 2
- Map fails to parse HOT 1
- Missing replay info HOT 4
- Assembly not found when deployed to Microsoft Server 2008 HOT 2
- Store game length as a property in Replay HOT 1
- PlayerEvents dosen't work for Patch v1.1.4.2 (or before) HOT 3
- Adding PlayerType.Observer HOT 1
- Behavior of Replay.Players property changed HOT 3
- Game Length is 0:00 for 1.5.3 replays
- Player events fail to parse for 1.5.3 HOT 2
- AbilityType.CancelTrain isnt parsed correctly. Returns Unknown
- Replay parsing is broken in 1.2.0.6 and up. HOT 3
- HotS replays need event parsing updated
- League? HOT 2
- Problem parsing SC2 Hots version 2.x.x files
- AddChatMessage should support longer strings HOT 1
- Update Wiki to document replay.message.events HOT 1
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