Comments (3)
Seems to be fixed in 91dbb5f
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This seems unable to parse out the Gamelength.Is it because the event unable to parse the relationship?
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Yeah, the GameLength does rely on the events parsing out correctly.
There are changes needed to get HotS event parsing to work again, then the ability and unit files need to be compiled for each HotS version as well.
A lot of work involved here. I know the Python project has updated abil and unit codes, and Mischanix seems to have updated his gist for retrieving event codes for HotS here: https://gist.github.com/Mischanix/4164860
These need to be added to the sqlite database and recompiled accordingly.
I've opened another issue for this: #36
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Related Issues (20)
- teams/players incorrectly parsed HOT 2
- Foreign text causes a crash when parsing the chat HOT 3
- Foreign filenames cause crash HOT 2
- Double namespace "replay" in the latest version HOT 2
- Map fails to parse HOT 1
- Missing replay info HOT 4
- Assembly not found when deployed to Microsoft Server 2008 HOT 2
- Store game length as a property in Replay HOT 1
- PlayerEvents dosen't work for Patch v1.1.4.2 (or before) HOT 3
- Adding PlayerType.Observer HOT 1
- Behavior of Replay.Players property changed HOT 3
- Game Length is 0:00 for 1.5.3 replays
- Player events fail to parse for 1.5.3 HOT 2
- AbilityType.CancelTrain isnt parsed correctly. Returns Unknown
- HotS replays need event parsing updated
- League? HOT 2
- Problem parsing SC2 Hots version 2.x.x files
- AddChatMessage should support longer strings HOT 1
- Update Wiki to document replay.message.events HOT 1
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