Comments (3)
Looked at this, wasn't immediately obvious what is wrong with it. However I have hope, in version 0.19 the api changed to allow more options for shape_collide. I'll try that when I update to 0.19 completely(rn I am blocked by salva not working with 0.19, looking at it but might just wait for it to receive support by dimforge).
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Taking a look again at it, now that I fixed the build for 0.19.
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Looks like it got fixed. Probably by the 0.19 update on shape_case where they now expose a field "intersect_at_start" or something similar.
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Related Issues (20)
- Area2d Effect not working on pinned objects.
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- Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono HOT 4
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- Rigidbody 2D with no damp still slows down HOT 2
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