Comments (2)
In the project you linked, you have linear damp and angular damp set up on the project settings(eg. physics/2d/default_linear_damp
and physics/2d/default_angular_damp
). If you set them to 0, then if you set the object damp to 0 also, it will work. Otherwise, you have to set replace so it overrides the default damp.
I thought there was a difference from godot, but it seems to be the same implementation wise. I'll investigate, initially I thought it's related to friction, but I don't think it is.
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Describe your use case and what doesn't work better, the project you linked is a complicated project and it's not immediately obvious what the issue is.
Or what properties are set and on what nodes.
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