Related Issues (20)
- Rapier incorrectly returns null on state.GetContactColliderObject
- Collision excepted bodies still interact when under continuous collision detection. HOT 1
- Angular velocity on Rigibody2D is not working. HOT 1
- Regressions with physics server collide_shape() query HOT 1
- Removing shapes from a body doesn't work HOT 1
- Area2D doesn't respect collision layers HOT 1
- Rapier2D doesn't work the same as Default with Physics Materials Godot 4.2.1 mono HOT 4
- Deactivated collider and/or collider shape doesn't deactivate. HOT 1
- Rigidbody 2D with no damp still slows down HOT 2
- DOCUMENTATION.md seems to be missing. HOT 1
- Rewrite addon to rust/gdext HOT 2
- Use a data holder and send it through layers
- Game engine hangs in scene with StaticBody2D with a WorldBoundaryShape2D HOT 8
- Setting a CircleShape2D's radius inside a script does not update the physics engine. HOT 4
- CharacterBody2D colliding with a CollisionObject queued for deletion causes a crash HOT 1
- Area2D does not scale with parent HOT 2
- PinJoint2D - Rotation very stiff HOT 10
- intersect_shape with a circle with it's origin inside rectangle fails to detect collision HOT 3
- Condition "monitored_objects.has(handle_pair_hash)" is true HOT 19
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from godot-rapier-2d.