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Correlander avatar Correlander commented on August 18, 2024 1

Can confirm same issue on Windows 10, Godot 4.2.2.stable, using the same engine (Rapier2D with SIMD). Game just hangs on boot splash. No errors at all.

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Ughuuu avatar Ughuuu commented on August 18, 2024

Thanks for the report, will investigate.

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Ughuuu avatar Ughuuu commented on August 18, 2024

Oh my, it's because of the fluid pipeline. It seems that the world boundary being so big, it generates some weird shape or something when coupling with fluids.
I'll either temporarily disable world boundaries for fluids, or try to see why it happens.

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Ughuuu avatar Ughuuu commented on August 18, 2024

I'll open an issue on salva repo for now and disabling world space for fluids.

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Ughuuu avatar Ughuuu commented on August 18, 2024

Hm, looking at this, it might occur for bigger shapes too. Right now I register all shapes with fluid pipeline for all shapes using dynamic contact sampling. There should be a way for us to specify what objects should integrate with fluid pipeline and which not, but I also like the simplicity of now where it all just works. Hm.

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TravisBarryDick avatar TravisBarryDick commented on August 18, 2024

Thank you for the quick fix! I was wondering if it had to do with the volume of the body, cool to confirm. Out of curiosity, is there an easy way to install the main branch version into my godot project?

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Ughuuu avatar Ughuuu commented on August 18, 2024

Copy paste the addons folder into your project. Thats the only way, afaik.

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Ughuuu avatar Ughuuu commented on August 18, 2024

Eg. here is also described: https://github.com/appsinacup/godot-rapier-2d?tab=readme-ov-file#installation

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