wayoftime / bloodmagic Goto Github PK
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License: Other
The place where all of my mod stuffs is!
License: Other
using blood magic items with the robot arms allows you to create its own safe network
If you place ANY stackable item in the middle slot of the Alchemic set and Shift Click it, double of the same item will be placed on the top slot up to a full stack!
Agrarian Skies 2.1.3
Blood Magic 1.0.1c
Heyo Way,
As discussed in IRC. The Bound Pickaxe can cause some extremely nasty destruction on the world which cannot be traced by block loggers as no event is fired.
When crafting something in a blood altar, and quitting then re- joining the world, some progress will be reverted(Not like it ran out of LP, closer to "The progress never happened"). The progress lost can be several seconds worth, and while it seems no LP is lost due to this it might be worth trying to fix.
Tested using BM V1.1.0 in MC 1.7.2
Game crashes when you click a ritual stone with a ritual diviner, when no ritual is selected (using the beta you tweeted)
Minecraft: 1.6.4
Forge version:9.11.1.953
Blood magic version: 1.0.1e
Description: The ritual of the crusher dislikes ores that have meta-data. When it tries to add an item to the inventory, it will first try to add it to any old stack. If there is an item of the same ID, but different meta-data, it will add it to the stack already in the chest despite the fact that they should give a different item. This was tested with thaumcraft infused stone for reference.
I don't know whether I would call this a bug or a feature request, but it just feels clunky to have to drag them in every time.
no problem binding to my network but once the furnace tried to use the crystal, the game crashed. Repeated several times, as soon as the crystal tries to draw on the LP network the game crashes. not sure if it makes a difference but I was using a slab furnace.
http://pastebin.com/Yp88TTF6
reported on ag github, was sent here
websitenmaker12/Advanced-Genetics#111
When I have an active sigil of the green grove, and crops are growing very rapidly, sometimes the crops aren't as grown as they seem. Right clicking on them with empty hand or other non-tool will sometimes revert a crops growth one or more stages.
To test in a new world I got a creative orb, green grove sigil, and a wheat farm. Activate the sigil, and hold right click with empty hand and mouse over all the crops as they grow. Mostly crops which are growing faster then others will revert more often, and after a while they all stop reverting as the "real" growth progress is done.
Tested with 1.1.1 beta 4, forge 1194, and have experienced this behavior in 1.1.0. And not just wheat but most crops as well. Including melons and pumpkins, where the melon and pumpkin blocks themselves will sometimes disappear.
I accidentally right click a lower earth guardian with rotten flesh and it immediately crashed my game. Tested with several other demons but only seems to happen with lower earth guardian. I'm guessing the cause is the guardian using the wolf AI so it accepts rotten flesh but can't possess it?
While doing Blood Magic i stopped regenerating health and hunger. I can eat till i am full but if i take even one damage i reset back to a certain hunger level. I have tried having my player data deleted and it is now happening again. both times its been while using my the sacrificial knife. I cant gain status effects either. Its like my character is stuck in a loop. We have tried re-logging and restarting the server. nothing works to fix it. My buddies on the server did their blood magic with no problems. So its has to be in this last update or something since they didn't have this problem. I am currently stuck at Zero hunger and constantly die of starvation. resetting player data helps until I start blood magic again. i also reported this on Bevos Tech Pack becuase i thought i might have something to do with his configs or something.
https://github.com/BevoTechPack/BevoTechPack/issues/101
In assets folder here forge folder with .lang files. This folder shouldn't be here.
Hello there
I am getting this crash on client/server start:
Regards,
ShamblerDK
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 8/5/14 8:35 AM
Description: Initializing game
java.lang.ClassCastException: WayofTime.alchemicalWizardry.common.items.ItemComplexSpellCrystal cannot be cast to thaumcraft.common.items.wands.ItemWandCasting
at thaumcraft.common.config.ConfigRecipes.init(ConfigRecipes.java:35)
at thaumcraft.common.Thaumcraft.postInit(Thaumcraft.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- Head --
Stacktrace:
at thaumcraft.common.config.ConfigRecipes.init(ConfigRecipes.java:35)
at thaumcraft.common.Thaumcraft.postInit(Thaumcraft.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 183761904 bytes (175 MB) / 383918080 bytes (366 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 43 mods loaded, 43 mods active
mcp{8.09} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{6.4.49.965} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{9.11.1.965} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AM2-Preloader{0.0.1} AMCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CodeChickenCore{0.9.0.7} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
NotEnoughItems{1.6.1.8} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ReiMinimap{v3.4_01 [1.6.2]} mod_ReiMinimap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AnimationAPI{1.1.1} [AnimationAPI](AnimationAPI v1.1.2 mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
arsmagica2{1.2.0.022} Ars Magica 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AWWayofTime{v1.0.1g} [Blood Magic: Alchemical Wizardry](Blood Magic v1.0.1g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
BuildCraft|Core{4.2.2} BuildCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders{4.2.2} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy{4.2.2} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory{4.2.2} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport{4.2.2} BC Transport Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon{4.2.2} BC Silicon Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHCore{2.0.0.5} CoFH Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHLoot{2.0.0.5} CoFH Loot Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHMasquerade{2.0.0.5} CoFH Masquerade Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHSocial{2.0.0.5} CoFH Social Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CoFHWorld{2.0.0.5} CoFH World Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ForgeMultipart{1.0.0.219} Forge Multipart Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThermalExpansion{3.0.0.7} Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2{1.118.401-lf} IndustrialCraft 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CompactSolars{4.4.21.306} Compact Solar Arrays Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DropCraft{Alpha} [DropCraft](DropCraft V1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
EnderStorage{1.4.3.5} EnderStorage Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
EE3{0.1} Equivalent Exchange 3 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry{2.3.1.1} Forestry for Minecraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ImmibisCore{57.1.4} Immibis Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IronChest{5.4.1.613} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Mystcraft{0.10.13.01} Mystcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjRed|Core{4.0.2.6} Project: Red-Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjRed|Compatability{4.0.2.6} ProjectRed-Compatability Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjRed|Integration{4.0.2.6} ProjectRed-Integration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjRed|Transmission{4.0.2.6} ProjectRed-Transmission Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjRed|Exploration{4.0.2.6} ProjectRed-Exploration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ProjRed|Illumination{4.0.2.6} ProjectRed-Illumination Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SlimevoidLib{2.0.3.0} Slimevoid Library Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SS2{2 (build 2)} Soul Shards 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Thaumcraft{4.0.5b} Thaumcraft Unloaded->Constructed->Pre-initialized->Initialized->Errored
McMultipart{1.0.0.219} Minecraft Multipart Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ForgeMicroblock{1.0.0.219} Forge Microblocks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 7900 Series GL version 4.2.12430 Compatibility Profile Context 13.152.1.8000, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ERROR NullPointerException: null
Hi WayofTime,
i was trying to learn modding and because of that i was looking at you code and in LavaCrystal class i saw that function:
@OverRide
public ItemStack getContainerItem(ItemStack itemStack)
{
//if(!syphonBatteries(itemStack, null, 10))
{
syphonWhileInContainer(itemStack, this.getEnergyUsed());
ItemStack copiedStack = itemStack.copy();
copiedStack.setItemDamage(copiedStack.getItemDamage());
copiedStack.stackSize = 1;
return copiedStack;
}
//return itemStack;
}
in the line of : copiedStack.setItemDamage(copiedStack.getItemDamage());
you set damage of new item to itself. it might be bug or intentional i dont know really but I just wanted ask.
Can you make so all blood orb recipes based on ore Dictionary? So in recipes nei would work and you can craft everything with just one orb like =>
Weak Blood Orb => t1BloodOrb
Apprentice
=> t1BloodOrb,t2BloodOrb
.
.
Archmage's => t1BloodOrb,t2BloodOrb,t3BloodOrb,t4BloodOrb,t5BloodOrb
and in recipes like lava Crystal using t1BloodOrb ore dictionary instead of weak Blood Orb itself. So it can be crafted with any Blood Orb higher or equal than t1 (Weak)
Hey there.
It seems like Galacticraft isnt compatible with Blood Magic.
I found some old threads where it sounds like it should be fixed.
But with the latest version of both mods it seems broken again.
The Blood Altar just stays empty instead of filling.
Any chance to get that fixed in the future?
I would like to use both mods.
Sorry for my bad english. I hope its not to hard to understand.
I've killed multiple demons with bound blade and received no demon crystal drop. I've killed fallen angels and ice demons. I'm playing this as part of Bevo's Tech Pack
Version: 1.0.1g
Minecraft Version: 1.7.10
tile.blockSpellParadigm.tool.name
tile.demonPortal.name (Also missing texture)
tile.schematicSaver.name (Also missing texture)
One of the sigils has a blank name, the tooptip is "A sigil with a lovely affinity for fluids"
I am using blood altars to turn off a ritual when I don't have enough LP.
I'm playing on the latest version of TPPI, multiplayer, mod version 1.0.1e
Using a vanilla hopper to insert any quantity of items does not start the infusion process. Tested with a Buildcraft hopper, Transfer node & Item ducts. All of those work. placing items normally one at a time works.
Used a vanilla hopper to insert one stone. Does not start infusion process. causing a block update and the infusion process starts. temporary work around has been to place a clock from ExtraUtilities next to the alter to force block updates.
No logs as it does not crash.
Hey,
your AlchemicalWizardryTickHandler leaks massive cpu usage:
http://i.imgur.com/EwGutOu.png
What would happen if we comment it out ?
Would it break something major ?
Today I saw a very interesting topic, requesting for methods to stop players from flying in a certain area, however.. the options were far and few, and didn't exactly tackle the problem directly... And this could actually be something extremely handy for players wanting some restrictions in certain area's.
I figured, "Hey Blood magics got a ritual for flight, maybe Way could come up with something to negate flight in a certain range!" A ritual that draws them to the earth, and weighs them down, Rendering most methods of flight helpless.. Being able to set a certain area a "No fly zone" would be incredibly useful, and unique.
So there is a nasty crashes. Someone on my server said they put a Dagger of Sacrifice into a autonomous activator and good bye server. It keeps crashing when chunks are loaded. Not sure if this is TE or BM.
When a bound tool is used by a robot and there is not enough energy in the network of the bound player, the effect of the tool will be triggered anyway, and since the robot can't die (being a block) there is no disadvantage to it using the tool.
The tool should probably cancel the effect if there is no energy for it.
As the title states, there is a bug with the 1.6 version of BM which allows infinite LP in the altar. Not quite sure what causes this but here are the steps to recreate it.
Forge version: 10.12.1.1112
Minecraft Version: 1.7.2
Blood Magic Version: 1.0.1e
In forge 1111 LexManos made a change to OreDictionary.getOreID, now when trying to create a node in a jar when you right click the glass with a wand it crashes.
Build 1.7.2-10.12.1.1111:
LexManos:
Fix inverted parameters in OreDictionary.getOreID Closes #1123
java.lang.NullPointerException: Ticking block entity
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:214)
at net.minecraftforge.oredict.OreDictionary.itemMatches(OreDictionary.java:410)
at net.minecraftforge.oredict.OreDictionary.getOreID(OreDictionary.java:297)
at WayofTime.alchemicalWizardry.common.rituals.RitualEffectMagnetic.performEffect(RitualEffectMagnetic.java:98)
at WayofTime.alchemicalWizardry.api.rituals.Rituals.performEffect(Rituals.java:227)
at WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone.performRitual(TEMasterStone.java:161)
at WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone.func_145845_h(TEMasterStone.java:156)
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:620)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
-- Head --
Stacktrace:
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:214)
at net.minecraftforge.oredict.OreDictionary.itemMatches(OreDictionary.java:410)
at net.minecraftforge.oredict.OreDictionary.getOreID(OreDictionary.java:297)
at WayofTime.alchemicalWizardry.common.rituals.RitualEffectMagnetic.performEffect(RitualEffectMagnetic.java:98)
at WayofTime.alchemicalWizardry.api.rituals.Rituals.performEffect(Rituals.java:227)
at WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone.performRitual(TEMasterStone.java:161)
at WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone.func_145845_h(TEMasterStone.java:156)
-- Block entity being ticked --
Details:
Name: containerMasterStone // WayofTime.alchemicalWizardry.common.tileEntity.TEMasterStone
Block type: ID #464 (tile.blockMasterStone // WayofTime.alchemicalWizardry.common.block.BlockMasterStone)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (11,75,140), Chunk: (at 11,4,12 in 0,8; contains blocks 0,0,128 to 15,255,143), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #464 (tile.blockMasterStone // WayofTime.alchemicalWizardry.common.block.BlockMasterStone)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1888)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
http://pastebin.com/n4BLtNts
Version: 0.7.0a
In blood magic v1.1.0 on forge 1199 imperfect rituals can be activated by fake players such as TC4 autonomous activators (and I assume for prior versions of blood magic also), this allows them to be ran for no cost. This potentially allows players to have infinite rain/darkness/zombies for free.
I think there should be a book that tells you everything to know about blood magic like how craft certain items in the blood altar or what different rituals do. I hope to have a blood magic book like the lexica botania from the Botania mod. I think this book should be made by placing a book in at least a tier 1 blood altar
http://imgur.com/a/ulVXY
this allows you to both create a fake player network and generate lp
2 issues here, though may be related
When moving around under the ocean (or lava in the nether), the server console is spammed with the following exception:
http://puu.sh/9tUa8/12ae55f78c.txt
It is possible to activate the dome of suppression ritual twice, which destroys the placeholder air blocks (and causes A LOT of the exceptions in the paste above). De-activating the ritual leaves a cylindrical hole in the ocean (if the dome extended above the surface of the ocean.
blood magic supports nei showing all blood magic crafting recipes. It would help very much since my minecraft keeps crashing with nei. I use craftguide instead, but it does not show any recipes for blood magic.
Title. This causes some weird side effects like TCon tools displaying as splatters of ink and other issues (http://pastebin.com/8cF3tukg).
---- Server Environment ---
・Minecraft 1.7.2
・Minecraft Forge 10.12.2.1126
・Cauldron 1.11.26.04.32
・OpenEye 0.6
・Blood Magic 1.0.1g
---- Server Error Log ---
http://pastebin.com/cnwPk61w
http://openeye.openmods.info/crashes/525ef4ed4be1c7439a738b48f6d2c573
It occurs when using the Dome of Suppression.
README is empty and should contain some stuff...
When creating things with the Ritual of The Ballad of Alchemy, The ritual will move items from an input chest to the alchemy set without respecting the NBT data on the items. For example, when creating alchemy items and the alchemy set has one of each required item, adding an item of the same type and one in the alchemy set, but with different NBT data(named), it ignores the NBT data and stacks the named item with the normal item. (used version 1.0.0g with forge 1.7.2-10.12.2.1124)
As an homage to Ako you could implement the sigil of the "bloody booze", which would give you a "wasted" (nausea) effect followed by an hangover (slowness) effect :P
And it could evolve in a spell type. Just a random thought, feel free to archive this issue :D
A few people I'm playing with are currently putting a bed near their blood altar and purposely killing themselves repeatedly to fill their blood altar. This doesn't seem intended and is a rather big exploit in my opinion. My suggestion is adding some sort of cooldown after a death that you can't sacrifice hearts.
Another suggestion was to make people that die by sacrificing themselves spawn with 1 heart.
Just wanted to put this here also so I know when it gets resolved. Gregtechs tile entity ores ( or any other TE ores) don't get pulled by the ritual.
Crash Log - http://pastebin.ubuntu.com/7934842/
Basically place imperfect ritual stone with water above it and crash.
Blood Magic-v1.1.0(1.7.10) not using cauldron
---- Environment ---
・Minecraft 1.7.2
・Minecraft Forge 10.12.1.1065
・MCPC-Plus 1.7.2 R0.4 B72
・Blood Magic 1.0.1e
---- Minecraft Crash Report ---
http://pastebin.com/07PueJX8
When i tried to use Thermal Expansion ducts to transfer stone into the blood altar it placed inside 17 stone and wasted half of the LP inside because it was runing and not making anything. I didn't wait for it to finish making because it was probably not gonna. When i tried to kill a baby zombie with the dagger of sacrafice it didn't one shot it even tho it was directly on top of the altar im playing agrarian skies.
Currently, only block/item names as well as the Blood Altar NEI entry are localized. There are still many strings not localized, especially the chat messages in this mod.
Reported by MatthiasM2, duplicated by The Madman.
Minecraft: 1.6.4
Forge version:9.11.1.953
Blood magic version: 1.0.1d
Details: Simply right click on a blood altar with an empty sigil of holding to cause a null pointer exception.
Crash log: http://pastebin.com/ws36ahjQ
I tried using BM:AW v 1.1.0(1.7.10) and BM:AW v 1.1.1Beta7 Forge 1205 on my server and the sacrificial dagger/orbs nothing seems to save life essence I see it visually go into altar and take damage but divination sigil shows 0LP
orbs all right click bind to me but does not increase in LP only damage
please fix this it bothers me soo much
An easy way to fix the bed near altar problem would be to have the knife not be able to kill. This is a really easy fix, not problematic for the ones not doing it on purpose and stopping any further balance-breaking.
Minecraft: 1.6.4
Forge version:9.11.1.953
Blood magic version: 1.0.1d
Description: It seems the helm in bound armor uses a shard power(We really don't have a name for it... It uses a blood shard slot, ok?) in armor, but will function without it.
To duplicate: Create a bound helm with only a sanguine helm in a socket(No orbs, no shards). You should still be able to see aura nodes despite the lack of blood shard.
"Full spring" and "Serenade of the nether" both have a problem of the blocks not flowing when created, and I may have found an answer. In the code, it looks like you are doing the equivalent of "/setblock X Y Z minecraft:water" and "/setblock X Y Z minecraft:lava" command. As it turns out, to have it start flowing it needs to be "/setblock X Y Z minecraft:flowing_water" and "/setblock X Y Z minecraft:flowing_lava". If your code works like my commands, this should in theory fix the little bug that has, well, been bugging me.
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