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Renari avatar Renari commented on August 28, 2024

This doesn't really solve the problem since one could easily move some lava and finish themselves off with that which would spawn them at full health again. Me and a few friends were talking about it and as mentioned in #51 I think the best suggested solution would be to make those people spawn with a single heart or even a half heart thus making this method of farming LP extremely inefficient.

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WayofTime avatar WayofTime commented on August 28, 2024

Also the issue is that the mod has an overall theme that "everything can kill you" if you use it improperly. Changing the knife so that it doesn't kill you won't work. That, and the fact that they can just jump off a cliff, so even searching for an altar nearby on death wouldn't produce the desired effect.

Not unless I force the player to spawn with 3 hearts...

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WayofTime avatar WayofTime commented on August 28, 2024

Wrong button! :D

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WayofTime avatar WayofTime commented on August 28, 2024

I've now made it so that you only respawn with 3 hearts. This should at least discourage zerg rushing.

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Cisien avatar Cisien commented on August 28, 2024

Over the weekend I started up a 1.7.10 instance to give the early game a shot in survival with the collection of mods I'm about to migrate to, and have some feedback in regards to this change.

Spawning at 3 hearts on my first night after being murdered by 4 or 5 armored zombies is rough, considering I haven't even touched blood magic at this point.

A thought that I have is to only apply the 3 heart respawn rule when the player has any blood magic items bound to them, or check to see if the player gad used a blood magic item within the last $interval before applying the rule

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Renari avatar Renari commented on August 28, 2024

Yeah when I suggested spawning with a low amount of hearts I was referring to when you killed yourself with the sacrificial dagger.

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