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NotAKidoS avatar NotAKidoS commented on September 25, 2024

make sure your skeleton and mesh transforms are applied before using the tool

from immersive_scaler.

triazo avatar triazo commented on September 25, 2024

I ran into this myself with one of my models so it's definitely a bug.

Essentially there's a get_lowest_point() function that, well, gets the lowest point on the model, by scanning all the vertices and getting the one with the lowest Z value. For some reason, the in the object's data reflected it pre-scaling and not post.

Going to edit mode and back resets the data but takes a little bit longer. It's not an ideal workaround but for now it should at least be correct.

I'll leave this open until I find out where the vertex data actually is and can get it without the slowdown.

from immersive_scaler.

triazo avatar triazo commented on September 25, 2024

Last update redid the code for get_lowest_point, closing out.

from immersive_scaler.

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