Comments (2)
Figured I'd comment since I've figured out what's going on here, I haven't figured out the best fix yet but there's probably a few ways I can do it and I'll try to get that up asap so I can release 0.3 and work on redoing stuff for ik2 and lock all mode.
So the cats integration uses a submodule, when you the whole repo as a zip (as all installations of the cats dev are) that submodule isn't populated and is just left as an empty folder, which is picked up by blender python as an empty module. When immersive scaler is installed later, python continues to use the old module until either the list is refreshed or blender is restarted. I basically need to force blender to reload the module list at some point.
Workaround for now is to install, restart blender, then enable.
from immersive_scaler.
Same error on Blender LTS 2.93.8
from immersive_scaler.
Related Issues (16)
- Additional naming conventions HOT 1
- Goes based off of total height not eye height HOT 2
- Allow choosing the bone mapping from the addon UI. HOT 3
- It won't move the model up after scaling HOT 3
- Model floor is set incorrectly when an object on the avatar is lower than the feet. HOT 2
- Shapekey order is ruined after running script. HOT 2
- after scalling, bones seems to be in the right place on blender, but not on Unity HOT 2
- Cannot get ik2.0 updated immersive scaler installed on blender 2.93 HOT 1
- fails to load in blender 3.1 HOT 1
- Hip Fix error HOT 1
- Ensure that X-axis mirror is disabled before rescaling armature HOT 2
- Avzomend can't be rescaled, with scale to eyes is set to true target height is detected as negative HOT 1
- Addon path fails on initial install
- Clicking on "rescale" in Blender 4 results in an error, without scaling it to the target height HOT 2
- Blender 4.1.0 interrupts "Get current height" or "Rescale Armature" with error HOT 1
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from immersive_scaler.