Comments (2)
Hey, thanks for finding a bug!
I'm trying to reproduce this locally but there's still some difference between your setup and mine, if I just have bones on asymmetric clothing pieces like that and scale with X mirror turned on, they stay in the same spot relative to each other, so there's something else going on. Maybe it's rig setup and maybe it's something with a different blender version but either way I want to fix it so it doesn't happen to others.
Would you mind sending a .blend file that this is an issue on and letting me know your blender and immersive scaler versions? Feel free to dm me on discord at triazo#9607.
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Oh yeah, forgot to mention that I am using Blender 3.4.1 with nightly version of CATS.
I just noticed I am using a slightly old version of Immersive Scaler though, downloaded on 8th of January.
Should I try repro it again with newest one?
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Related Issues (17)
- Additional naming conventions HOT 1
- Goes based off of total height not eye height HOT 2
- Allow choosing the bone mapping from the addon UI. HOT 3
- It won't move the model up after scaling HOT 3
- Model floor is set incorrectly when an object on the avatar is lower than the feet. HOT 2
- Shapekey order is ruined after running script. HOT 2
- after scalling, bones seems to be in the right place on blender, but not on Unity HOT 2
- Cannot get ik2.0 updated immersive scaler installed on blender 2.93 HOT 1
- TypeError: stat: path should be string, bytes, os.PathLike or integer, not NoneType HOT 2
- fails to load in blender 3.1 HOT 1
- Hip Fix error HOT 1
- Avzomend can't be rescaled, with scale to eyes is set to true target height is detected as negative HOT 1
- Addon path fails on initial install
- Clicking on "rescale" in Blender 4 results in an error, without scaling it to the target height HOT 2
- Blender 4.1.0 interrupts "Get current height" or "Rescale Armature" with error HOT 1
- Mesh data error HOT 1
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