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triazo avatar triazo commented on September 25, 2024

I have this on my radar now, I need to find a way to do this cleanly in the UI without it being distracting for those who don't need it.

from immersive_scaler.

Iconoclass avatar Iconoclass commented on September 25, 2024

I 100% second this. It's a feature I need for my Booth model specifically because changing the bone names would make it incredibly tedious to remap and fix all the toggles and animations in Unity.

I feel like one way you could add this option in the UI is just to make it a dropdown and clearly label it "(optional)". If there is no bone specified in the slot it just uses the hardcoded values.

My bones' names follow the camelcase convention, like "RightLeg" instead of "right_leg". If you could hardcode variants like these that would be great too.

from immersive_scaler.

triazo avatar triazo commented on September 25, 2024

Implemented in 79579a7
It'll be in the next release, probably in a couple of days.

from immersive_scaler.

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