Comments (12)
Are you using the latest version of Safari?
from webquake.
Yep Version 6.0.4 (8536.29.13)
This error accures on several machines with Safari 6.0.4, unfortunately i don't have any osx running lower version of Safari to test it
On Apr 22, 2013, at 3:41 PM, SiPlus [email protected] wrote:
Are you using the latest version of Safari?
—
Reply to this email directly or view it on GitHub.
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Can you try build 35? It's old and buggy, but it uses window.isNaN instead of newer Number.isNaN? If it works, I'll change Number.isNaN back to window.isNaN.
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I don't know if its a problem with my environment but I'm getting whole bunch of errors
Sys.js:25Host.Init
http://10.1.5.5:21859/WebQuake/Client/id1/pak1.pakFailed to load resource: the server responded with a status of 404 (Not Found)
http://10.1.5.5:21859/WebQuake/Client/id1/gfx/pop.lmpFailed to load resource: the server responded with a status of 404 (Not Found)
Sys.js:25FindFile: can't find gfx/pop.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx.wad
Sys.js:25PackFile: id1/pak0.pak : gfx/palette.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx/conback.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx/loading.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx/pause.lmp
Sys.js:25PackFile: id1/pak0.pak : sound/ambience/water1.wav
S.js:53TypeError: 'undefined' is not a function (evaluating 'S.context.createGain()')
On Apr 22, 2013, at 3:48 PM, SiPlus [email protected] wrote:
Can you try build 35? It's old and buggy, but it uses window.isNaN instead of newer Number.isNaN? If it works, I'll change Number.isNaN back to window.isNaN.
—
Reply to this email directly or view it on GitHub.
from webquake.
Looks fixable. I'll add fallback to window.isNaN and old Web Audio function
names.
On Apr 22, 2013 5:55 PM, "Yossa" [email protected] wrote:
I don't know if its a problem with my environment but I'm getting whole
bunch of errorsSys.js:25Host.Init
http://10.1.5.5:21859/WebQuake/Client/id1/pak1.pakFailed to load
resource: the server responded with a status of 404 (Not Found)
http://10.1.5.5:21859/WebQuake/Client/id1/gfx/pop.lmpFailed to load
resource: the server responded with a status of 404 (Not Found)
Sys.js:25FindFile: can't find gfx/pop.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx.wad
Sys.js:25PackFile: id1/pak0.pak : gfx/palette.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx/conback.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx/loading.lmp
Sys.js:25PackFile: id1/pak0.pak : gfx/pause.lmp
Sys.js:25PackFile: id1/pak0.pak : sound/ambience/water1.wav
S.js:53TypeError: 'undefined' is not a function (evaluating
'S.context.createGain()')On Apr 22, 2013, at 3:48 PM, SiPlus [email protected] wrote:
Can you try build 35? It's old and buggy, but it uses window.isNaN
instead of newer Number.isNaN? If it works, I'll change Number.isNaN back
to window.isNaN.—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/8#issuecomment-16787392
.
from webquake.
Sorry that i posted two times unformatted error texts, I was at work and had not time to check how it looks here.
Im looking forward to enjoy this project on os x safari.
from webquake.
I fixed those isNaN and createGain things, try now.
Unfortunately, I don't have a Mac, so I can't test by myself.
Do you have Google Talk?
from webquake.
It does start up fine, only it doest get enough time to load all the resources such is demo1.dem or demo2.dem
Extra page refresh and its all fine, most of the resources then come from the cache...
You need to load all this system files sequential e.g. wait for the first file is loaded then load the next one and so on, use something like onload attribute...
As far as i can tell sound is fine, mouse is there too only when i try to start new game i get "PR.LoadProgs: couldn't load progs.dat" on Sys.js line 47, is shareware version is enough to test it cuz I cant find the cd yet...
And some resources such is .ogg files throw 404 error u can make ur own error/load handler with "onload" and "onerror" attributes to avoid it.
from webquake.
- Files are already loaded sequentially.
- You probably have broken pak0.pak without progs.dat. The correct
pak0.pak is 17 MiB in size. - 404 is not a JS exception, it's just unsuccessful HTTP return code. The
console will always see it as an error, just to alert the developer about
probably incorrect path or insufficient privileges. It's impossible (and
pointless) to catch "errors" that exist only in the console. Also, I use
sync XHR, not events.
Could you redownload the pak0.pak?
And did you see the "loading" image when loading a map?
Any graphics glitches?
Anyway, thanks for testing.
On Apr 22, 2013 10:35 PM, "Yossa" [email protected] wrote:
It does start up fine, only it doest get enough time to load all the
resources such is demo1.dem or demo2.demYou need to load all this system files sequential e.g. wait for the first
file is loaded then load the next one and so on, use something like onload
attribute...As far as i can tell sound is fine, mouse is there too only when i try to
start new game i get "PR.LoadProgs: couldn't load progs.dat" on Sys.js line
47, is shareware version is enough to test it cuz I cant the cd yet...And some resources such is .ogg files throw 404 error u can make ur own
error/load handler with "onload" and "onerror" attributes to avoid it.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/8#issuecomment-16812291
.
from webquake.
Well I tried three different pak0.pak's and no luck, progs.dat not found. I tried pakexplorer and i see that there is a progs.dat file is in there but still not found error.
PR.LoadProgs: couldn't load progs.dat
when I start WebQuake with empty browser cache i get
W.LoadWadFile: couldn't load gfx.wad
from webquake.
Probably your web server doesn't respond to Range header well. Try Abyss, Apache or nginx. Or extract the pak file.
from webquake.
I use apache and I tried with extracted pak file, same story...
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