Comments (2)
You must launch the server and then access it via http or https, right now you are trying to load the files directly (bypassing the web server).
This is not worth using if you simply want to play Quake on your local machine. Use http://quakespasm.sourceforge.net/download.htm for that.
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That's a limitation of the way WebQuake reads files — it uses real HTTP error codes to check request status, and it also uses the Range header to fetch specific files from .pak archives. So yes, you need to go to http://127.0.0.1/quake1/index.htm
in your web browser while the server is running, as when you are actually hosting a website on your PC, rather than opening the HTML file itself. Also you need to put quake1
in htdocs
, not in the root directory of Abyss itself.
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Related Issues (20)
- No mouse control in Chrome Canary 64bit v46.0.2486 HOT 2
- Forked WebQuake supports Async IO HOT 8
- How do I use this on a Chromebook? HOT 3
- Mouse not working HOT 3
- Any way to add the full game files? HOT 5
- cant run mod files HOT 2
- What each file is for? HOT 1
- Performance issues with WebQuake build 54 (1.09) HOT 5
- Async IO #2 HOT 1
- Issue connecting from WinQuake HOT 4
- W.LoadWadFile: couldn't load gfx.wad HOT 3
- Audio buzz/click HOT 1
- Mouse jump glitchy problem with Chrome Win10 360 spin keep moving mouse to right. HOT 3
- No official online demo HOT 2
- Error compiling shader: null
- auto-connect to multiplayer server at launch HOT 2
- can i host this on github pages? HOT 1
- add quake .pak files to the chromeos version of webquake HOT 1
- Game not loading, stuck on "Starting Quake..." HOT 1
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