Comments (3)
It was fixed with Pull Request #23
from webquake.
Not for that but after Firefox 49, the mouse is Still not working/locks on screen... i am using currently firefox 56, but nothing. Still Wont lock the mouse, therefor, the mouselook is unusable... so it is not fixed.
from webquake.
Is working for me in chrome and firefox today.
Although would be good if it didn't shoot when taking focus.
And sometimes the camera jars in an odd direction haven't figured out why yet. Edit #37 is why.
from webquake.
Related Issues (20)
- No mouse control in Chrome Canary 64bit v46.0.2486 HOT 2
- Forked WebQuake supports Async IO HOT 8
- How do I use this on a Chromebook? HOT 3
- Any way to add the full game files? HOT 5
- cant run mod files HOT 2
- What each file is for? HOT 1
- Performance issues with WebQuake build 54 (1.09) HOT 5
- Async IO #2 HOT 1
- Issue connecting from WinQuake HOT 4
- W.LoadWadFile: couldn't load gfx.wad HOT 3
- Audio buzz/click HOT 1
- Mouse jump glitchy problem with Chrome Win10 360 spin keep moving mouse to right. HOT 3
- Can someone tell me if I have this correct in the server? HOT 2
- No official online demo HOT 2
- Error compiling shader: null
- auto-connect to multiplayer server at launch HOT 2
- can i host this on github pages? HOT 1
- add quake .pak files to the chromeos version of webquake HOT 1
- Game not loading, stuck on "Starting Quake..." HOT 1
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from webquake.