Topic: wgsl-shader Goto Github
Some thing interesting about wgsl-shader
Some thing interesting about wgsl-shader
wgsl-shader,Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
User: andrew-mccall
wgsl-shader,Realtime path tracing via WebGPU compute shaders
User: gnikoloff
Home Page: https://gnikoloff.github.io/webgpu-raytracer/
wgsl-shader,Displays a WGSL shader
User: ifcoltransg
wgsl-shader,WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
User: jack1232
wgsl-shader,By editing the properties of the particles, simulation can be performed with high performance using WebGPU. The following proof of concept shows so, live demo link:
User: jayadityashah
wgsl-shader,LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
User: patriciogonzalezvivo
Home Page: https://lygia.xyz
wgsl-shader,Path Tracer in WebGPU (in under 500 LOC)
User: pjhusky
wgsl-shader,Game Of Life using webgpu, written in Rust
User: pythops
wgsl-shader,Demos and experiments in WebGPU technology. Focus on compute shaders.
User: s-macke
wgsl-shader, Fractal renderer written in rust supporting multithreading, gpu compute and wasm
User: shapur1234
wgsl-shader,Chip-8 Emulator in WASM, WebGPU
User: soumen-pradhan
Home Page: https://soumen-pradhan.github.io/chip8-wasm/
wgsl-shader,Generate typesafe Rust bindings for wgsl shaders in wgpu
User: swoorup
Home Page: https://crates.io/crates/wgsl_bindgen
wgsl-shader,XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, and more...
User: tlecoz
Home Page: https://xgpu-samples.netlify.app/
wgsl-shader,Minimalistic example of drawing iced custom shader widget using a single fragment shader
User: w23
wgsl-shader,Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
User: yangfengzzz
Home Page: https://arche.graphics/zh-hans/docs/intro/
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